3D packages other than Houdini often offer a dedicated system to control and animate lots of clones. Be it Mash in Maya, MoGraph in Cinema4D or Animation Nodes in Blender. In Houdini you have to build such a system yourself, if you want to quickly and easily animate clone effects. In todays episode of AHTYA I'll show you how to code a cloning system with falloffs and effectors. We'll dive deeper into VOPs this time and create interfaces for our operators. This video is the foundation for the next video to come in 2 weeks that will explore clone setups in more detail.
Frederike Bruijn
2022-03-23 13:30:17 +0000 UTCLuis Román
2018-11-14 03:01:53 +0000 UTCEntagma
2018-10-01 15:10:35 +0000 UTCJuan Iturbe
2018-10-01 15:05:57 +0000 UTCJuan Iturbe
2018-10-01 12:16:12 +0000 UTCMaury Rosenfeld
2018-09-11 21:19:56 +0000 UTCHugo Mejicanos
2018-06-27 16:43:47 +0000 UTCYue Wu
2018-06-11 10:51:02 +0000 UTCJP Castel
2018-06-10 21:08:32 +0000 UTCAsh
2018-06-09 08:50:40 +0000 UTCJP Castel
2018-06-08 15:42:07 +0000 UTCEntagma
2018-06-08 15:28:14 +0000 UTCJP Castel
2018-06-08 15:25:44 +0000 UTCEntagma
2018-06-07 17:12:25 +0000 UTCjimbachalo
2018-06-07 16:48:59 +0000 UTC