Functions. We've been using them quite a lot in VEX. Basically every time you call something like rand() or nearpoint() we are using a function. That means calling a separate piece of code that SideFX created for us in order to provide easy access to intricate functionality (like finding points close by - which itself can be a non-trivial task).
However what if we'd like to create our very own functions for more specialized cases like subdividing a mesh? Fear not - we can create our own individual custom functions. Here's how it's done.
andrew farhall
2022-06-15 16:49:01 +0000 UTCChad Stevens
2021-10-21 20:03:59 +0000 UTCmitchell tharp
2021-04-04 20:59:11 +0000 UTCmitchell tharp
2021-04-04 20:43:22 +0000 UTCmitchell tharp
2021-04-04 20:39:27 +0000 UTCEntagma
2021-04-04 20:30:15 +0000 UTCmitchell tharp
2021-04-04 20:24:09 +0000 UTCEntagma
2020-09-30 14:36:30 +0000 UTCLucky Dee
2020-09-30 12:46:03 +0000 UTCEric Sanderson
2020-04-08 21:59:37 +0000 UTCThomas Roohan
2019-07-03 01:36:33 +0000 UTCEntagma
2019-06-21 19:51:00 +0000 UTCpaul richards
2019-06-21 11:57:04 +0000 UTCEntagma
2019-06-10 21:28:27 +0000 UTCAhmet Barak
2019-05-23 18:56:55 +0000 UTCKim Frederiksen
2018-12-25 15:51:16 +0000 UTCKim Frederiksen
2018-12-25 15:26:08 +0000 UTCKim Frederiksen
2018-12-25 15:23:29 +0000 UTCEntagma
2018-07-28 15:36:23 +0000 UTCNathan Eisler
2018-07-28 09:30:45 +0000 UTCEntagma
2018-06-20 11:09:31 +0000 UTCjulien morneau
2018-06-18 23:06:12 +0000 UTCMr Racecar
2018-06-12 17:08:34 +0000 UTCMassimo Baita
2018-06-10 20:30:12 +0000 UTCRob Moffett
2018-06-07 00:25:45 +0000 UTCreaze
2018-06-05 15:26:12 +0000 UTCFlorian
2018-06-05 06:55:17 +0000 UTCEntagma
2018-06-05 06:50:31 +0000 UTCFlorian
2018-06-04 20:24:01 +0000 UTCEntagma
2018-06-02 10:33:36 +0000 UTCChristian Akesson
2018-06-01 18:21:43 +0000 UTCAsh
2018-06-01 13:17:20 +0000 UTCreaze
2018-06-01 12:44:22 +0000 UTCFrancois Codourey
2018-05-31 21:48:25 +0000 UTCShrivas
2018-05-31 21:03:03 +0000 UTCAsh
2018-05-31 18:41:28 +0000 UTC