Suppose you want to calculate a point's position over and over again - but writing down hundreds and hundreds of lines of the same code? Seems a bit tedious. Fear not - the mighty for-loop is your friend for exactly this situation.
In this tutorial we'll go over the basics of using for-loops to create a three dimensional version of an old-school (analog) CG trick: Lissajous Curves.
For texturing we used Cornelius Dämmrich's awesome free textures. Have a look at his freebies here: https://zomax.net/free-stuff/
andrew farhall
2022-06-09 10:33:53 +0000 UTCEntagma
2021-01-09 07:51:03 +0000 UTCVid Kavšek
2021-01-04 21:05:58 +0000 UTCChristopher Rutledge
2019-06-11 20:34:48 +0000 UTCEntagma
2019-05-20 06:25:47 +0000 UTCAhmet Barak
2019-05-20 00:57:26 +0000 UTCAndré Gama
2018-10-06 16:37:16 +0000 UTCNick Nick
2018-05-12 11:27:38 +0000 UTCEntagma
2018-05-10 07:35:53 +0000 UTCEzequiel Grand
2018-05-09 23:17:45 +0000 UTCFlorian
2018-05-09 11:14:28 +0000 UTCWirginia Romanowska
2018-05-06 21:39:26 +0000 UTCEntagma
2018-05-05 19:57:07 +0000 UTCWirginia Romanowska
2018-05-05 18:55:11 +0000 UTCEntagma
2018-05-03 06:18:41 +0000 UTCBalthazar Sahel
2018-05-02 23:45:40 +0000 UTC