While editing last week's tutorial we realized that the central technique we're employing belongs to a whole group of neat tricks that we often use in produiction as they make for relatively compact yet powerful setups. We're talking about shaping a velocity volume to your liking.
Using a small bunch of tricks you can procedurally drive the direction of your vector fields and thus manipulate particles, sims and geometry to form any shape you can come up with.
Massimo Baita
2018-06-14 19:08:05 +0000 UTCEntagma
2018-02-20 10:43:01 +0000 UTCDaryl Dunlap
2018-02-20 00:24:36 +0000 UTCEntagma
2018-02-19 15:49:44 +0000 UTCpaul silcox
2018-02-19 15:39:41 +0000 UTCFlorian
2018-02-19 12:14:15 +0000 UTC