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Volumes 101 - Art Directing Velocity Volumes

While editing last week's tutorial we realized that the central technique we're employing belongs to a whole group of neat tricks that we often use in produiction as they make for relatively compact yet powerful setups. We're talking about shaping a velocity volume to your liking.

Using a small bunch of tricks you can procedurally drive the direction of your vector fields and thus manipulate particles, sims and geometry to form any shape you can come up with.

Volumes 101 - Art Directing Velocity Volumes

Comments

Thank You very much, Moritz!

Massimo Baita

No problemo - you might wanna watch Vol101 pt. 21 (Dissolving Geo), pt.13 (Point Advection) or pts. 9-12 (Growth setups) for some inspiration of where and how to use velocity volumes :) In general they are used to drive advection (of VDBs and points or particles) or just plainly piped into the Volume Trails SOP to create intricate geometry. Cheers, Mo

Entagma

*raising hand in back of class* - Um, Mr. Teachers, I dont know how to use a Vector Field.

Daryl Dunlap

Lovingly laudatory language! thx :)

Entagma

I love a Monday Morning Moritz Motion Masterclass Medley!

paul silcox

Excellent tricks there! thanks a lot Moritz.

Florian


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