Edit: As pointed out by Daryl in the comments (thanks, man!) I had a typo in the VEX code. Fixed & uploaded as volkernel_VEX_03_render.hip
This one deals with a rather important concept that is one of the basic building blocks of computer graphics: kernels. Admittedly this is pretty low-level stuff (as in "very basic operations" not as in "very stupid") and can be a bit tedious to grasp at times. So if you have any questions regarding the tutorial's topic - please feel free to comment!
Also there is this neat explanation by Computerphile on what kernels are and how they work in 2D image processing: https://www.youtube.com/watch?v=C_zFhWdM4ic
P.S.: The file is set up for rendering in Redshift. In order to render it, you'll need the "Barcelona Rooftops" HDRI from http://www.hdrlabs.com/sibl/archive.html
Ahmad Q
2022-04-11 21:25:46 +0000 UTCJordan K Allen
2021-07-30 23:06:10 +0000 UTCDim Baidachnyi
2018-04-02 11:47:22 +0000 UTCEntagma
2017-12-12 01:14:52 +0000 UTCDaryl Dunlap
2017-12-12 00:58:03 +0000 UTCGustavo Gonzalez
2017-12-11 20:19:56 +0000 UTCMohammed Al Abri
2017-12-11 12:01:44 +0000 UTC