XaiJu
Ogirls Art
Ogirls Art

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Game engine 4 dummies

Toying with the idea of making a super simple game with super hot babes. Anyone know of a game engine that a non-technical person could learn. Preferably a no-code solution?

Comments

Onde estao as novidades?

Juba

The Ogirl Rigged for action is still avaliable?

Arthas Menethil

Or just make a model for Fallout, or some other game like that with adult mods... so people can purchase the models from you and make their own stories... I know I'd buy it.

Staffie85

Renpy if you want to make a VN from your pictures, uses human language as well so easier to learn... can package it for PC and Android in Python.

Staffie85

1. Construct 3 2. GameMaker Studio 2 3. GDevelop 4. Buildbox 5. RPG Maker 6. Stencyl 7. Core by Manticore Games

ProspectorRoy

It depends on your goals. The four most-used engines currently are Unity, Unreal, Godot, and XNA. Unreal Engine provides both C++ and graphical methods for specifying game logic. The latest versions, I think UE5.4+, include tools for defining roles for individual bones which it will then use to procedurally generate character animations. The engine is extremely powerful if used correctly but is not designed for things as simple as 2D animation or pixel art. The engine is free to use until your sales exceed $1,000,000 USD, after which you owe Epic 5% of your revenue. Unity uses C# as its sole method for specifying game logic, although it does provide some tools which will automatically generate some C# code for you. Unity is designed to be flexible, so it can do both 2D and 3D and it will compile to target Windows, Linux, MacOS, iOS, Android, and a series of consoles. It can also be configured to build using DirectX, OpenGL, or Vulcan as the renderer. The big issue here is that unity's licensing is a complete mess, and it's not really possible to guess how much they might try to charge you for using their engine. They recently announced - and subsequently retracted - a plan which could charge developers over 150% of their income. Godot is free and open source. It uses a propriety scripting language for specifying game logic. It was developed partially as a response to the mis-management of Unity, and thus its developers have focused on reproducing many of the features of Unity without the bullshit. Of the engines listed, this is the newest and thus has the least developed community around it, which may make it more challenging to learn and find resources. Microsoft XNA is a very simple engine relative to the others, and seems to be focused on 2D games. It uses C# as its scripting language, similar to Unity, but will have fewer tools to help with writing that code. MS officially ended development of XNA way back in 2013, but many successful games like Terraria and Stardew Valley have been built on it even after this. There appears to be a successor engine called MonoGame, which is an open source, C#-based wrapper around the XNA 4 API. For the engines that are closed-source, like Unreal, Unity, and the original XNA, it is possible to gain access to the source code as part of a deal with the engine makers if you need to make changes to the underlying engine behavior for some reason, but they will both charge more for access to the source and demand secrecy.

reinheitsgebot

I found a rouge like deck builder unreal engine template. Seems like it's already a complete game. I would need to modify to make it look more Ogirls like (but no sex). The big but in that is learning unreal.

Ogirls Art

I want to play your games. The industry is crashing out and we need people like you to take it back. Both unity and unreal have visual scripting features, which is becoming more of the norm. But most importantly, you get to stand on the shoulders of large communities. It's only as technical as you make it. So, just be mindful of your scope and the rest is history.

vanillascone

This is a pretty good summation of the issue. If you've got it in you to make a game, make a game and make it good. But setting out to make a porn game will just end up diluting the quality of both the porn and the game. Maybe things'd be different if you have game design experience first, and animated porn experience as well, then down the road you might marry those two interests. But as a first forray into game development, it seems like it generally does not work.

TangerinePete

I see a lot of games on steam using the Unity engine.... seems to be the go-to choice of amatuer devs

Amazin Joe

Very true about X games. I was thinking non-X games. Been researching. 1-2 years minimum effort and it seems like you get one shot on steam. If you don't get traction, it's wasted time.

Ogirls Art

IMO, X games are not worth the effort. I've seen too many artist go down that route and feel it only made them worse. Studio FOW with their Subverse game, working on it for years, to only have an average game with average animations, when they used to make great animations in half the time. Animo Pron is now doing the same thing with "Beasts in the Sun", spending years making only an average game, with average animations, when he used to be making great animations. Now I am a fan of Pure Onyx game, but again, they've been at it years and still not done. Your animations are so good, just keep doing what your doing and don't spend time going down the game route. Takes too long and does not enhance the end result. If you're looking to mix up your animations, I'd recommend ideas like: longer animations, creating simple stories, dialogue, or chapters where one animation leads to the next, creating a full long animation when all combined together (Buttercoat does that well). Just my take.

Bob Jackson

Thanks, checking it out.

Ogirls Art

There’s not alot of no code solutions out there, stencyl, is an option but it’s only 2d drag and drop kind of game design

Makaroni


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