XaiJu
CSkinGames
CSkinGames

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Progress Update

Not too much to share! Release date is set for next week. At this point beta testers have rooted out most of the bugs, typos, and all that jazz. 

Right now my checklist is surprisingly small. I have the gallery to add which I can do in less than a day, Finish up the biographies (I've been putting that one off since it's so quick, I wanted to get the harder tasks done first, so I'll tackle that this weekend), add a credits page, and one more thing I decided to add....


So, I mentioned a very long time ago something about the idea of "hidden objects" in scenes - particularly in free roams. At first it was something I wasn't really keen on doing, but I decided to...sort of. (That's what I'll be working on next, finishing that up). So here's the details:

I thought a lot about minigames. There's a few already, but not many and they're not too extravagant - but I'll definitely be adding more over time. That said, I want minigames to be something COMPLETELY optional for people who enjoy distractions, grinds, and stuff like that. I do not want people to feel like they're "missing out". Currently all "extras" (renders, wallpapers, anything else I add in the future) is locked behind minigames. Now you could say these things don't matter, they're just "extras" and you'd be right! However I know there are certain types of people who would play them despite hating them, JUST to unlock the "extras". So I decided to compromise. With minigames disabled, hidden objects will appear in certain scenes - finding them will unlock those extras. I will note - I do not plan on making it easy by any means to find them all, but after a lot of back and forth I decided to add this as a way to unlock all of those things without ever touching a minigame. This way, if you're the completionist type who wants to "100%" a game - you'll have a choice which path to take to do that. And honestly, it only takes a few hours to add the ~30 or so I'll be adding in this chapter, so it's not a huge deal to add it. So if you're the type who doesn't care about that stuff, you can just disable minigames, play through the game and ignore the objects, and be fine. If you're the type who wants to collect everything, then you can either do it via  minigames, or you can disable them and focus on the item hunt within the scenes. (For now free-roams only. We'll see if I decide to add them to normal scenes later, but not at the moment.)


So that's my list at the moment. All combined it'll only take a few days - I should be done with everything this weekend, which gives me a few more days to go over everything, mull on it, fix any more bugs that pop up, and see if there's anything else I want to add/change/edit/polish/whatever between now and release. I like having a few days to just think on it and not really have much that *needs* to be done, so I can be sure I'm happy with it before shipping it out. 


So that's all for now. I'll see you all next week when the release is out. Until then, have a great week!


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