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b2bk

b2bk

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[VOTE] Next TD tutorial

Time to vote for the next Touchdesigner tutorial :

 

My puppet and I are pretty busy on some cool projects right now, but we would like to record a new tutorial asap. We request your advice... (you can choose multiple options!)

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[TOX] Touchdesigner Interface Customization

Hi, Nerd alert :

I tried to find ways to easily customize your TD interface with images.

You can drop this tox in any of your projects to make images appear onto the interface.

Once dropped, my puppet and my logo will be displayed, but of course, you can easily replace them with your own images.

For now, the timeline and the Operator creation dialogs are concerned, but you can do much much more..

For example, @function.str released some very useful tools to cre...

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[VOTE] I need your feedback.. please

Hello everybody

Today, I have created this small vote for you, to answer a simple question : What do you think about this page ?

It will be helpful for me to have your thoughts, understand your expectations..

To answer, please consider a mix of : shared projects & tutorials quality / frequency of new posts / my speed of answering your questions...

I try my best to sha...

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[TOE] Webcam Optical Flow 2025

Hello

I've been away from my computer for the last few days, but, here it is, the Touchdesigner project file for creating particles from video input (webcam, video or whatever..)

It's using my versatile particles system, with a custom force, based on pixels movement detection (optical flow), to give particles position, movement and scale.

In addition, i used an old dll file (distanceThreshold) from Vincent Houze to create plexus-like effect (reworked to be geo instancing ins...

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[VOTE] Next TD project upload?

Hi everybody

My puppet is willing to share with you a new Touchdesigner project file.

Time to vote between two options

The two projects are based on the same technique but the result is quite different at the end.

The first option can work with webcam but also with any video input. The second is designed to work only with faces (facetracking)

Tell me what do you prefer?...

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[TOE] FLEX Liquid Webcam

Hello everyone.

Today, let's make waves together.

A touchdesigner project, based on optical flow and nvidia flex solver. It detects movements in the image and apply them as a force on the fluid simulation.

Of course any other video input can also be used (video, generative content..), anything moving, actually.

Play as much as possible with the parameters (properties tab) of the solver itself, to get different fluids behaviors.

I had few issue with the solver on ...

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[TOE] LEGO BRICKS - SpaceQuantization

Hello

Lot of you asked me for publishing my realtime LEGO system inside Touchdesigner

Here is a clean project file if you want to discover the technique.

Nothing very fancy actually, just some limits (TOPs and CHOPs) to quantize the space and create a proper 3D grids suitable for lego bricks.

The only issue of these nodes is that instances will overlap at same spots, so i created a DATs network to optimize that and leave only one piece per spot (deleting points with th...

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[TOE] Curved Walls - VirtualProduction - Project File

This is the Touchdesigner project file, related to the tutorial published 2 days ago.

I'm sorry, i was away from computer yesterday.

Don't hesitate to tell me if you have further questions.

Bye

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[TUTORIAL] 3D Content onto Curved Walls

My puppet has recorded a tutorial about creating realtime anamorphic visuals onto curved walls (and many kinds of non-flat surfaces).

It can also be a good starting point for Virtual Production.

It's using a well known technique in VFX called projection mapping.

Hope you'll find it useful.

As usual, the TD project file will be available for contributors.

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[VOTE] Next TD Tutorial ??

Hi everyone.

I hope you liked the latest TD tutorial about quad reprojection. I already have pretty good feedback on it.

Some people now ask me (mostly on instagram PM), to share my workflow for displaying 3D content on curved walls and non-flat surfaces. Would you be interested in that topic?

It's a subject my puppet know very well, and I can force him to make a video about it ! Like a second magic trick...

OR.. Would you prefer a tutorial on another subject maybe? ...

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[TOE] QuadReprojection - Project file

Here is the related Toe file for the Quadreprojection tutorial.

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[TUTORIAL] QuadReprojection (Anamorphosis) in Touchdesigner

A Touchdesigner tutorial about a technique my puppet master loves a lot, called Quad Reprojection. It allows to make anamorphic visuals... and much more.

Another post with the TD project file is available for my contributors.

Feel free to write to me if you have any questions about it.

Have fun.

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[TUTORIAL] QuadReprojection (Anamorphosis) in Touchdesigner (soon)

Hey hey !

My puppet is about to finish his next Touchdesigner tutorial. It will be online soon :)

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[TOE] Dolly Zoom Effect in Touchdesigner

Hello hello.

Today a small project file to share with you, with a nice little trick.

I'm currently working on my next tutorial about QuadReprojection, and i remembered this nice effect can also be achieved with this technique.

It's a very simple file, but effective to make dolly zooms inside Touchdesigner.

Nothing is animated here except the camera position ! No need to worry about focal length, distance, or text animation.

I'll do my best to upload the tu...

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[TUTORIAL] Versatile Particles System in Touchdesigner

The tutorial about the Versatile Particle system is now online.

I promised you this video along time ago. How to create particles, with pretty complex behaviours, only in TOPs inside Touchdesigner.

Because i still get some questions about particles (I've shared a lot of them in the past), I concluded that a video explanation might be the best way to answer them.

A lot of tutorials have already been shared online about this topic, I know, but here's my two cents...

H...

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[TUTORIAL] Versatile Particles System in TD (SOON)

Hello everybody.

I hope you all spent a nice summer. Sorry for being late with this tutorial but i had a bunch of stuff to do :')

I'm about to finish it, and I will release it very very soon.

Stay tuned..

I have to thank you for your patience, I wasn't very active on Patreon these last months, I'm preparing a personal exhibition in France (starting at the end of September) and it took me a lot of time. I will share some photos and more infos as soon as i can. View Post

[TOE] Versatile_Particles_System for Touchdesigner

Yes, this is it.

I've just finished a brand new version of my Particles System in TOPs for Touchdesigner.

It's based a many particles system i have already shared, but with MAJOR improvements. It's really easy to use for eveyone, the container have exposed parameters, and you can achieve a lot of differents behaviors and results.

It's because i'm also working on the related tutorial, and I found useful to rebuild a new system and make it better than ever, and more important,...

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[VOTE] Next tutorial

Hello everyone

My puppet is finally ready to make a new Touchdesigner tutorial. It's time to vote for the one you prefer !

QUADREPROJECTION

It's a technique i used a lot for anamorphic visuals, also known as forced perspective. The goal is to render distorted images, to be seen from a specific point of view to get the right result.

PARTICLES

I know ...

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[Free TOE] 3D Gaussian Splatting in Touchdesigner

This is it.

Me and my friend @tim__gerritsen finally decided to release something we worked on for the last few months. A nice component for 3D GAUSSIAN SPLATTING in Touchdesigner.

I made some small workflow and performance improvements comparing the file posted yesterday in the official community forum.

AND, this file contains a homemade 3D scan of a place i love, one of my good friend's metal workshop in Amsterdam.


Feel free to reach if you have some quest...

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[TOE] MF2K23

Hello everyone.

Some people ask me to share my project file of my last year show at the Mapping Festival in Geneva. (270 degrees immersive projection)

Video shot during the rehearsals : https://www.instagram.com/reel/Cs69Dsevvwq/?utm_source=ig_web_copy_link View Post

[TOE] 3D Printed ZOOTROPE

Based on the same technique than the previous post, here is the file i used to create this small zootrope for my turntable, in Touchdesigner

When you deal with advanced 3d in Touchdesigner, you probably use geometry instancing a lot, like me. But, it has a major issue, WE CAN'T EXPORT INSTANCING as a standard 3D mesh, for further processing (like in Blender, Maya etc) or 3D printing for example.

I've finally found this capability in the CopySop, with the "Stamp" option. It's not...

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[Free TOE] TD SOP Stamping (Exportable instancing)

Hello. Double post today, based on the same technique.

When you deal with advanced 3d in Touchdesigner, you probably use geometry instancing a lot, like me. But, it has a major issue, WE CAN'T EXPORT INSTANCING as a standard 3D mesh, for further processing (like in Blender, Maya etc) or 3D printing for example.

I've finally found this capability in the CopySop, with the "Stamp" option. It's not difficult but not so much documented online neither. We have to deal with points attrib...

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.QUESTION.

Hi everybody.

Anyone, here, practices 3D printing?

I've recently put my hand on a nice resin printer model, and try to add Touchdesigner in my workflow... So I've found a way to recreate in SOP world intermediate instancing (positions, rotation, scale, color..) we can actually export as stl geometry files, and then, print. (it's with the copySOP, and the not so well documented "stamping" option.)

Can it be useful for someone here?

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[Free TOE] Create a pointcloud from ANY 3d object in TD

Hello hello

Some of you are asking me how to convert 3d objects (obj, fbx) into a pointcloud, and so could be manipulated in TOPs like any other points.

Let's try with an octopus model (it was previously unwrapped and contains a color texture)

The original model is from "rayleighsyafiq" and was downloaded on Sketchfab for free.


I found a method with facetSOP, pointS...

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[TOE] RUN

Hi everybody

After a very busy summer (big projects and small vacations), I'm back online.

Today, I'm sharing this TD project file with you. A lot of people wrote to me (mostly via IG) to know how it was done. I used again a TOP "particles system", the same i used in multiple projects in the past.

To get access to point data, instead of an alambic, i've built a swich for all the SOP models, in order to get the guy running

Download the file, play with it, and ask questi...

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[TOE] Pond - Procedural Landscape

Hi everybody. That's it, I'm back from Switzerland where I spent a incredible week at the Mapping Festival.

As promised, for the contributors, here is a toe file of my recent procedural pointcloud landscape generator.

I put some annotations inside, I tried to keep things simple... But, as usual, really don't hesitate to contact me if you have suggestions, questions, or anything else.

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[WIP] - Cylindrical 270° projection

I have to apologize guys, lately, I'm quite busy with  a project for an upcoming event next May (more infos asap).

Right after finish this, I will be back on tracks for sharing files and tutorials.

***********

Meanwhile, I can answer some artistic and/or technical questions about the making of this one, if you want :

The main things here are two pointclouds (a city, NYC, the one shared earlier this week, and a forest), partially revealed by a grid movements. E...

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[XYZ] City Pointclouds

Hi everyone.

Some of you asked me about websites to download pointclouds samples. I have to admit I don't know, unfortunaly.

BUT, I can give you some, just drag them inside TD and play with !

The zip archive contains two *.xyz pointclouds, I made in Reality Capture with video capture from Google Earth :

01. PARIS - 2 millions points (approx 1500x1500 image)

02. NYC - 1 million points (1000x1000)

Go check my pointclouds tutorial if you need the methodology t...

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[TUTORIAL] - Advanced 3D Rendering with Buffers

That's it, the tutorial is finished. For now, it's an early access to contributors. In some days, it will be available for everybody here and on YT.

This knowledge was learned in my past experience, about 10 years in Animation Movies & VFX Industry : the use of render passes to tweak the 3d renders and get the final result. 

I tried to adapt very common compositing techniques in precalculated imagery to the world of real-time images.

I know I've already shared ...

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[TUTORIAL] - Advanced 3D Rendering with Buffers

A new tutorial will be released in the next fews days.

I know I've already shared a project file about this topic, but many of you are still asking me some questions about these techniques. A tutorial is probably the best way to explain everything.

Coming soon.

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