XaiJu
digiB
digiB

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_Artemis Development Log

Hey everyone!

Just a reminder that there won't be a devlog as usual this Monday (7/25) since I'll be out of town this weekend. So, it's a bite-sized devlog this week. I managed to squeeze in a scene this week on top of the animations I worked on. Story renders are at 3,052 with two scenes remaining to complete and I have 4 animations rendering while I'm away for the weekend for my anniversary. When I return on Monday, I'll be diving right in to knock out one scene and go over the various things for CH4's big scene.

Also, today I hit 1,000 Patrons and I'm just super thankful to everyone, past and present. It's been a crazy journey in such a short time, but I enjoy every bit of the work that is required for each update. And a big THANK YOU to everyone who has joined me on this journey. I've been in the process of transitioning from my main job to development fulltime. There are a few ducks I still need to get in a row before the transition. But just another thing for me to look forward to when I release CH4.

That's it for today. Regular devlog posts will resume the following Monday.

Have yourselves a great weekend and be safe!

- digi.B

_Artemis Development Log

Comments

Congratulations for reaching your goal! Can't wait to see the next update. This is my favorite game nowdays... I only have time for a couple with my load at school.

Congrats! Your work is one of the best and personally the favorite, can't wait to experience more of it and share the love around :D

Lyuke

enjoy your time away!

Blacklabyrinth

Congrats Digi! Well Deserved!

Gmoney

Gratz, Digi

Congrats and happy anniversary please stay safe

Phillip Gosson

Congrats Wooooooooooooooooooooooooooooooooooooo! 🖤

Jill Valentine

1k congrats and well deserved. have a beer on me

Crowangel Gaming

Thanks everyone! ❤️❤️

Cocoa

No problem! I have a tentative date set for Oct 3rd for the Steam release. I was originally planning to release both patreon and steam in tandem. But that would cause delays due to additions of code implementing things like cards, achievements, creating the icons for the achievements and the thing that really threw a wrench being the music. I’ll discuss the roadmap for steam on the next devlog. I’m hoping to have the front page up for wishlist in August though.

Cocoa

*clap clap clap* Congrats on 1k patreons, well deserved❤

MrAug360

I’m sorry if this been asked and answered before but when can we play Artemis on Steam? And congrats on 1k patrons, you deserve it!

Robbin

knew that 1000 was coming soon, this has been the push and its great to see it. onward to chapter 4, book 1, steam, and the future. enjoy your weekend off. I'll authorize it. you deserve it.

tonymack21


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