DiBS 0.4.3 Progress Log - Ammo System
Added 2022-09-15 17:30:01 +0000 UTCWhat's Worked On
Not much to show since the vote for the final plant was only recent. Here's the draft for the vote winner though.
Final Plant Vote - Massage Cushion
Theme: Healing Plant
Like a health station, but plant.
Considering there hasn't been a way to clear the circles, it would be neat to have the final plant creature clear it instead. Solves both at the same time.
Keywords/ideas: rest, clear circles, clothes-dispenser

Gameplay Gimmicks:
- Passive plant.
- Heals Mox (aka clears the circles)
- Gives clothes.
- Slaps plants if nearby.
- Waves goodbye when walking away.
As a bonus, below was the notes on the scope of this plant.
The Scope
- Gameplay feasibility (Can it be implemented without jank?)
- ---- Can also have a flashlight mechanic, but not necessary.
- Clean plant aesthetic, also similar to the other plants.
- Design has to incorporate / telegraph gameplay. (E.g., umbrella opens and closes when flashed)
Drop Ammo
Ammo can drop now! Next will be combining ammo.
Other things worked on
- Train Cinema Tape: Created folder stucture, small sketch, and gathered references.
Known bugs
- Cursor disappears when in fullscreen (haven't been able to replicate bug. Seems fixed though.)
Bugfixes
- Fixed Woof duplication when in Mox saucy anim.
What to expect next post:
- Train cinema tape and final plant.
- Combining ammo.
Next progress log is on September 30. See you then!
Comments
Oh, good. I was hoping that ammo combining would be a thing eventually.
RaimeiNaginata
2022-09-22 04:43:02 +0000 UTCThere will be saucy with a button prompt. It's just not included in the picture.
MoxieLoaf
2022-09-16 19:41:37 +0000 UTCWhat about the optional saucy part of the plant?
Leinglo
2022-09-16 05:22:34 +0000 UTC