XaiJu
moxietouch
moxietouch

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DiBS 0.0.27 - Flashlight Update + New Creature

 Hi ho! Serving up a steaming new update!


Downloads

The Gang's Growing!  

From the winner of the previous post, comes Deflowering Head! (Proper name pending)

Deflower also has a unique grapple mechanic, where it pulls the player towards itself.

Oh, and here's a familiar... face? Sack, I guess. Dick Creature is back!


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Among other things, here are the other gameplay and quality of life changes.

Changelog:

Less Pathetic Bullets

--- Bullets deal more damage (3 shots for most creatures)

Where's the ammo?

--- Removed some ammo magazines. Magazines are rarer now. 

More motivated creatures

--- Stunned creatures recover faster.

Where are they?

--- Fewer creatures, and focusing on exploration a bit.

Reloads: "Good enough."

--- If you reach 95% of your reload, you'll still reload. 

Less Missed Jumps

--- Less likely to fall off platforms because of bad jumps.

--- In nerd terms: Implemented Coyote Timer (0:26 - 0:35)

Speedy When Naked

--- Grapple Minigame: Tentacles are faster when player is naked

I am Speedy

--- Grapple Minigame: Player's speed is slightly increased.


Known Bugs:

 - If you shoot creatures that are bunched up, the hit sounds repeat.


Next Update Plans (0.0.30)


Roadmap to future content (for further future versions)


Anyway, I guess that's it. Thank you all for the support over the months!

Next update is going to be on October 31. See you then!

Comments

Hey can you open the one door in the room with all the monsters? Not the one at the end and not one leading out of the chamber?

Dwight F. Schmidt

I found this game via the bundle, glad I checked it out I really enjoy it

Dwight F. Schmidt

Very noice, you've got a new supporter.

Calvin C

Fantastic game!<3 I honestly can't wait to see how it'll develop.

Doggie Bones

A thought I have about the little seedlings at the start. Is it possible to make them set the saucy protection timer to 0 after you escape them? They would act as a kind of mine then, as while you are dealing with them, the other bigger boys would be coming up, so as soon as you escape from the small one, you get hit with another minigame

I just want to say, this plays really smoothly. And the new mob is a lot of fun, he has a really unique animation. Makes big boy and the tank look kinda similar, but I still enjoy what you've done. I can't wait to see what comes next.

MrEBaus

Thank you, I'm still iterating on melee mechanics stuff. I'm not sure about it affecting the flow of the game. Just let me know if there are crashes or other problems in the game!

MoxieLoaf

Great work as always. I do appreciate the focus on exploration, and the ammo clip being more rare. Perhaps you could add a melee weapon, like a knife or just a pistol whip, in case the player is out of ammo. This weapon would do pity damage (think RE 1 knife), but player would be able to defend themselves in case they need to clear a path or a pursuer but they do not have any bullet left.

Kernog


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