XaiJu
SaliaCoel
SaliaCoel

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Merry Christmas and Happy New Year!!!

I hope you all can enjoy this Christmas and New Year with your families and friends. And for those people who are lonely and have no one to celebrate -> Feel hugged.

The new update is not ready, since I took a break during holidays, Here are some future plans for Fem U I am planning to work on next year. Keep in mind that these will not be guaranteed features.
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- FEM U - 2020 Roadmap -
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1. Linear Storyline
So at the start of 2019 I had this idea of a sandbox-dating sim where you just walk around and gift and build relationship exp.
But it did turn out rather boring.  Mistakes happen. Lesson learnt. Now I want to have it later  in the game. Until then Players will enjoy a linear-ish storyline.

2020 I want to build a story-line where your ingame-choices in the story will determine which character you date. You can only have a serious relationship with 1 character.
After you are in a relationship:
Pick the correct dialogues to increase Relationsship ponts.
Pick the correct gift to increase Relationship points.
Do Sidequests to increase Relationship points

After reaching a certain Relationship threshold you will be able to get enslaved. After successfully playing through enslavement Player will get a PERMANENT benefit (the "Selfshrinker" for example)
When restarting the game the benefit will stay. So multiple playthroughs are necessary.

(Until we are there you can of course play the enslavements always when they are done since the system is not ready yet)

The big-story will continue in real-life-time. Vote-Battles will happen and Patrons can vote for different story-outcomes.
For the ingame-story the player will be able to restart the game to pick different choices. And I want every playthrough to be surprising and different, thats why I want :

2. Random events

The second plan is to add a roguelike feeling. Until 2021 I want to add a few random events that may surprise the player. Unexpected things are beautiful. And it adds a layer of difficulty and thrill which I love in roguelike games.

3. Player customization and consequences

The current Player's character feels kinda boring. It's always the same character.

At the moment the worst thing you get from getting bullied is energy and money-loss. However I love to punish the player more with a "humiliation-variable" .  
After getting humiliated too much you will get debuffs that stack and keeps stacking keep making your life more and more miserable.

If you get more humiliated you will reduce your effectiveness in game.
First it wont be so dangerous .. for example .. it will maybe only reduces your Coins-income and exp-increase. Or you will get bullied more often. Or lose your weapon?
I also like the Idea of an unarmed-combat (Shove-Attack) .

Besides humiliation getting handcuffed for example should be a real consequence and the player should either unlock it using a key or going to the police center.
Also if you are naked,  people should notice it and react accordingly.

And finally during an enslavement I want your mistress to change your appearence to her own liking.

4. Hunger / Thirst / Toilet

Eating too much / Drinking too much is unpunished while beeing hungry/thirsty is very punishing.  Well I want to change that.
Beeing thirsty/hungry should not reduce energy so quickly to 0. In fact I think it should only reduce it to a minimum of 50%.

However if you eat / drink more than you can it should give you a stacking debuff - and hopefully If I manage it right it should be visible that you have a fat belly.
Not - eating too much should also make it visible.
This should make enslavement-punishments of not feeding you and force-feeding a lot more interesting.

Also I like the idea that the player should have to go the toilet. A stacking debuff for not-going (+ visible in belly)  is also great.

^
And these are my plans for 2020.


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Thanks to all my patrons to make this game possible.
Without your support this game would not exist.

Special thx to my favourite Artist Viciaia for this amazing gif <3

Merry Christmas and see you next Year 

Merry Christmas and Happy New Year!!!

Comments

Im working on it. Probably before the end of this month. I added a bunch of new cool stuffs this time.

Salia Coel

When will another update be released? I really enjoyed the feet stuff! Love the game

nickypoo32

Aww man thank you so much! <3

Salia Coel

Yes of course. Next up is Kitsune.

Salia Coel

By the way, this is by far the most exciting femdom game I've played...I like that there are so many girls to interact with.

Matthius

Will the enslavements options for the other girls be coming soon in addition to these plans?

Matthius

Check your PM

Salia Coel

the link for discord is dead :c and i wanted a bit of help cause i'm lost x)

Awww that's totally okay. &lt;3 You did already a lot . Thank you so much for every pledge.

Salia Coel

sorrys, but I dont get it anymore.πŸ™ˆ

markymike

wow this is all exciting i love the debuff part, and getting handcuffed and having that effect last out in the world is nice but only if other girls see it and are able to take advantage of it, i have one small suggestion if you keep the EXP gain and levels on the girls, can you make it show the girls levels, it would be nice have a visual of them getting stronger when they beat you or weaker if you beat them.

MICHAELL

I have to agree that survival mechanics will be great in moderation. Hunger and overfeeding (especially the latter in this kind of game) seem welcome and interesting. Personally however, I think it'd just be a bit annoying for too many mechanics to be added (like the player having to go to the restroom)

customization feels kinda pointless to me due to the low quality of the player model and being mostly in pov/seeing his back anyway. Having to go to the toilet seems bothersome to me. I think there could be better ways/survival mechanisms. Some survival mechanisms can end up as a chore after all. I'd rather see more girls/animations/storyline/combat mechanisms. I like the idea of several playthroughs and story embedded in it. Random events are almost always an amazing thing (if the events aren't bothersome). Consequences sound fun, although i have a hard time/it feels kinda impossible to do anything if my experience/money/clothes drops too low already. I also wonder how much it could mess up existing events.

Wienerwurstwald

Likable roadmap, hope the best things for your project

Thank you :)

Salia Coel

:facepalm:

Salia Coel

Lesson learned* not learnt lol

Katsuie

Hyped for customization and more of a storyline also that gif looks badass!

DarkDemon


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