Hi Everyone!
In this quick tip I cover setting up a pump force for FLIP and I explain the settings when using the pull operation to apply the force to the simulation.
I Have covered this in the past as part of the Curve force tutorial but I want to give you a quick recap that focuses just on applying the force.
Enjoy!
2022-05-13 15:00:08 +0000 UTC
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And here is the hip file.
Enjoy!
Z
2022-03-29 08:02:00 +0000 UTC
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Hey Everyone!
Here is part 4 the final instalment of this series. It's a walk through of the tutorial preview video Organic Rock.
It's a bit long but it covers the whole setup from start to finish and I added chapters for the first time to make it a bit easier find what you are looking for.
Enjoy!
Z
2022-03-29 08:01:00 +0000 UTC
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Here are the hip files from the tearing grain tutorials.
Enjoy!
Z
2022-03-17 09:04:59 +0000 UTC
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In part 3 we will look at how to mesh the simulations we have using the constraint network.
Part 4 will be for Patreon members only and I walk you through the Organic Rock setup to show you how I put the methods from the tutorials in to practice with a more production like setup.
Organic Rock: https://youtu.be/wTWDhTR3hT0
Enjoy!
Z
2022-03-17 09:03:00 +0000 UTC
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Following on from part 1 in this video we will be using VEX to build our own custom stitch constraints to glue the grains together. In the process I will setup another simulation using different setting to get a different look to the simulation than the first one.
In part 3 I'll cover meshing the simulation. Part 4 will be for Patreon members only and I walk you through the Organic Rock setup to show you how I put the methods from the tutorials in to practice with a more pr...
2022-03-17 09:01:03 +0000 UTC
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Hey Everyone!
In part 1 of this tutorial I will show you how to simulate a tearing jelly like mass using vellum grain. I'll show you what constraints you need and what gotcha to watch out for.
In part 2, I'll make some custom constraints and in part 3 I'll cover meshing the simulation. Part 4 will be for Patreon members only and I walk you through the Organic Rock setup to show you how I put the methods from the tutorials in to practice with a more production like setup. &n...
2022-03-17 09:00:03 +0000 UTC
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And here is the hip file
2021-12-02 09:02:00 +0000 UTC
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Hi everyone!
In this quick tip I show you how get the camera silhouette of a 3D object, not to be confused with getting the Fresnel or facing ratio. With this technic you can output a distance from edge on the 3D geometry, output a flattened card with a clean mesh of output a polyline.
Enjoy!
Z
2021-12-02 09:01:01 +0000 UTC
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Here is the hip file.
Enjoy!
2021-10-17 16:23:16 +0000 UTC
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Hi Everyone!
In this tutorial I show you how to setup a crown splash from scratch with FLIP fluids in Houdini.
I have made a few tutorials about small scale FLIP fluids and surface tension in the past but this has been requested a couple of times and even if you watched the other ones I think this is useful to get a better understanding of how to control your small scale simulations.
I am switching over to YouTube for my video in an attempt to reach more viewer ...
2021-10-17 16:19:26 +0000 UTC
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Hi Everyone!
In this tutorial I create a grass patch in sops and simulate it with vellum as hair strands. I then go through using plasticity to make the grass stay in place when bent by collision objects. As a bonus I also turn the collision object into a dynamic vellum object at the end.
Enjoy!
Z
2021-09-10 11:33:45 +0000 UTC
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Here is the hip file :)
Enjoy!
Z
2021-07-31 11:12:14 +0000 UTC
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And here is the hip file.
Enjoy!
2021-07-25 13:05:00 +0000 UTC
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Hi Everyone!
In part 3 we finally get to make the force field and apply it our RBDs to simulate the patterns.
That will be all the simulation work for this series done. There will be 2 more parts for the Wave or higher tier members covering using a proxy setup to switch up to high resolution geometry for rendering and going through my Redshift setup for rendering.
Enjoy!
2021-07-24 13:00:06 +0000 UTC
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Here is the HIP file
Enjoy!
Z
2021-07-22 08:01:03 +0000 UTC
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Hi Everyone!
In part 2 we will build the initial RBD instances in sop and setup an initial rest state in DOPs to use for the main simulation.
Enjoy!
Z
2021-07-22 08:00:03 +0000 UTC
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Hey Everyone!
A new tutorial series is here and we are making some more custom forces this time to mess with RBDs :) . I made it a 5 parts so the videos don't get to long.
Here is part one when we will create the pattern needed to create the effect. The rest of the series will be out next week.
2021-07-14 19:00:04 +0000 UTC
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Here is the HIP file
Enjoy!
Z
2021-07-14 19:00:04 +0000 UTC
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And here is the hip file :)
2021-06-25 20:39:20 +0000 UTC
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Hey Everyone,
In this video I show how you can mask surface tension using a volume field from SOPs. In it I demonstrate two ways of getting SOP data into the DOP network and how to get it to affect the simulation.
Enjoy!
Z
2021-06-25 20:37:17 +0000 UTC
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Hi Everyone!
In this tutorial I'll show you one way of setting up a custom shield force in POPs using a combination of force fields setup in SOPs and updating point positions in POPs.
Little glitch in the middle of the recording so sorry about that! But I point out what has been skipped.
Not part of the tutorial but had some fun with kinefx to setup the render scene :)
Enjoy!
Z
2021-03-31 19:11:00 +0000 UTC
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Hey Everyone!
It's been a while but I am back on the horse :) . In this tutorial I show you how to make a trigger setup in sops that can be used for RBD emission or to drive any other simulation sourcing for that matter.
PS: Hope you like the new titles :)
Enjoy
Z
2021-03-11 21:57:07 +0000 UTC
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Hi everyone,
This year has been a crazy year for all of us so I decided that December is on the house. I pause the billing cycle and patrons will only be charged again from 1 January 2021.
BIG DISCALAIMER: Any new patrons signing on in December will still be charged.
I am not stopping and I will still be active but probably at a slower pace. And I am spending some of my time looking into how I can speed up my workflow so I can output content more efficientl...
2020-11-18 21:08:14 +0000 UTC
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Hey Everyone,
Haven't share the hip files for my last two tutorials yet. My bad here are the files and input geometry.
Enjoy!
Z
2020-10-12 20:06:09 +0000 UTC
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Hey Everyone!
In this tutorial I show how you can use the suction fluid shelf tool in combination with other custom forces. Along the way I reveal some tip for displaying the force as well and try and demystify how the suction force setup works.
This one was requested by Prashant Sadaphule!
Enjoy!
Z
2020-10-03 21:17:15 +0000 UTC
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Hey Everyone!
Finally here is my first video tutorial in a while, it's one of the requests from discord.
In this tutorial I show you how to setup a pump force as a volume for for FLIP which works a little differently to a pump force for Pyro.
You might think to your self can't I do this with a pop curve force and apply it to particles and the answer is yes you can do that as well :)
But one very useful thing about being able to apply forces to the volume (that I ...
2020-08-29 12:25:26 +0000 UTC
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And last but not least week 5. Now I can get back to making some tutorials again.
Enjoy!
Z
2020-08-03 20:27:10 +0000 UTC
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Hey Everyone!
Here are the rest of the Houly hip files, unfiltered so some of them are a mess and some are more useful than others.
Enjoy!
Z
2020-08-03 20:24:03 +0000 UTC
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Hey Everyone!
Here are the rest of the Houly hip files, unfiltered so some of them are a mess and some are more useful than others.
Enjoy!
Z
2020-08-03 20:22:20 +0000 UTC
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