Unarmed killmove.
Added 2023-10-16 13:13:32 +0000 UTCReplaces the paired_h2hkillmovecomboa animation.
Update FNIS.
The next animation should be a grab, but the timing is bad and there are only 20 frames left between the end of the attack and the end of the animation, I'm doing this instead:

The animation is very long, the slow happens when the guy's head hits the ground.
Comments
mine crashes everytime it is supposed to execute the killmove. I havent been able to find the answer yet, so if you find it, please let me know!
NeoSyndicate
2023-11-10 20:33:47 +0000 UTCHow do we make them work? Set violens to matched? Customized? Does it place all h2h animations?
AncientWarrior Indignation
2023-10-22 05:46:51 +0000 UTC