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Mage Hand Press
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Taverns and Tankards

You start in a tavern…

Nothing is more universal to D&D than taverns. Half of all adventures (maybe more) start there, nearly all stop at one along the way, and most successful ones wind up at the tavern for the after-party. This book, Taverns and Tankards, is your very own guidebook to bars, brewhouses, and inns, and a survival manual for every type of barfight and drinking game.

Using this book, GMs can create and populate a one-of-a-kind tavern and fill it with patrons, events, and rumors, with just a few die rolls. Players can build characters which are more at home at a bar than in a dungeon, and everyone can use the drinking rules to get the story off track. And when the GM tells everyone to roll initiative, there's spells, magic items, and monsters, all with a tavern-y bent, for just such an occasion. Get ready to fight a b'ooze, roll up a sauceror, or drink a piña colossus in Taverns and Tankards.

Changelog: 6/11/19: Typos

Comments

I'm so glad to finally get this. My one issue with it is that there is no index which matches the spells to classes. Besides that, excellent work as always

Patrick Mulgrew

Oh, the barfly swarm has a typo. The stat block says it deals 85 (2d4) points of damage at half hit points or lower.

Inktopus

I'm currently running a game where the party is helping an NPC found a new (or very old and forgotten) religion to the God of Alcohol. This could not have come along at a better time!

Inktopus

This is seriously one of the best and most relevant DM supplements out there.

Michael Djangali

Ok, a side by side review here. First thing first: This is 43 pages vs 36 pages. Next is the cover art. Beautiful, you can see the rough scetch marks in the original and the well polished front here. I like to think of the few sitting at the table as (From left to right) a Marshal, Craftsman, Channeler, and an Investigator, with a Warden behind the investigator and maybe an Alchemist under the table… But thats just me I guess. Skipping the page of Legalese we have the Table of Contents. The new one is much larger with everything actually listed out and showing us a new Section: Monsters. Chapter 1 is mostly the same, some artwork here, recognized from Dark Matters, and both take us to Page 14, Chapter 2, the Inebriated Archtypes. Good solid archtypes, but nothing new here. A little disappointing, but the Majority of the book was finished with the initial release, this was meant for art, correcting mistakes, and finishing the Monster section. My usual complaint is lack of Archtypes for Magehandpress’ unique classes. Where is the Duality of Sobriety and Drunkeness? My Tankard Portal Key? A Shotgunning Creed belonging to bartenders of old western Saloons? A Marshal that bolsters his men with the promise of a full pint and a Banner of a frothy mug? My Warden whose Champions Call is to protect the fields of Hops and those who pick them? Not to mention the Ranger, Warlock, and Wizard… Because we totally need another wizard archetype ;-) But the classes offered here are nothing to sneeze at and personally LOVE the Rum Domain Cleric. Chapter 3 is Drinks. Starting off this section is five pages long. Immediately we get to what is possibly my favorite thing from this book: Rules for Drunkenness. I have played with plenty of players whose characters liked to drink. One of two things happened: “You drink and have no adverse effects.” “You drink and you are poisoned.” No middle ground for the most part. This lets my character drink and see whats happens as they go: From the minor and obvious, to the nitty gritty and memorable. Then some prices and effects of non magical drinks… And then the magical drinks. Topping it off is some fun little drinking games. Chapter 4 is Potable magic. A small three pages of spells… and thats where the original ends. This however opens with some nice magic items!!!! My Cleric wants a Keghammer! Whoo! Chapter 5 is all new content: 6 pages of monsters. Alementals and Barflys alongside B’oozes and Jelly Shots and Mimics galore. A great addition, and fighting drunk can be doubly challenging for a character… A great update, with wonderful art, new sections and great features. I may complain about the lacking of new Archetypes for MHP classes and the last few base classes, but the classes supplied are all 100% GREAT. This would be a great addition for any game, but there’s only one way to find out… Roll 4d6… drop the lowest.

Charles Koeppel

:eyes: YAAAASSS TAKE MY MONEY NOW!!! My soul has been waiting for Warden to come home :bless: I can't wait!!

Kura Tenshi

I'm glad you like it! I'm going to try to keep up this level of polish even if it means we're releasing less overall volume. The results are pretty sweet when it all comes together

Mage Hand Press

Next month!

Mage Hand Press

Oh wow, blown away by the art and quality here -- going to sink my teeth into it and see what I can throw into my campaigns... nice job! (At first brush, Sauceror got the biggest chuckle from me.)

LaserFowl

;w; S-so do we not get Complete Warden?

Kura Tenshi


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