Complete Craftsman
Added 2019-04-01 11:15:55 +0000 UTCSuch a strange contraption: it resembled a cheese-grater attached to a forge on the end of a handle. Never again would I witness such a devastating weapon.
The Complete Craftsman is here, finalized, and polished to a mirror-sheen. Never before have we written a class with such customization as the craftsman. This class upturns the very core weapon system, hands it to the player, and lets them build weapons from scratch, all while keeping things perfectly balanced with core options. Let you devious imagination run wild with these weapon properties to build new and innovative weapons!
Using these properties we've crafted a truly staggering number of simple, martial, and exotic weapons -- four pages of tables, 130 in total. Moreover, we've only scratched the surface of what you can do when you apply the properties system. Some of the old staples, like the Mountain Cleaver, return, joined by new favorites, like the Doomerang and the Rocket Fist.
And of course, you can specialize your craftsman with one of nine different subclasses, each focused on different trades. From the Clockworkers, who construct ticking, clockwork servants, to the Filigrists, who build elaborate works of art, there's a craftsman for everyone.
The book also includes a staggering depth of optional crafting rules, along with a host of options for non-craftsmen who want a little bit of smithing in their life.
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Changelog
- 4/2/19: [Typos]
- Weapon Properties: Serrated buffed to 1d12 bonus damage
- 5/1/19: Big update: Two new subclasses added: Forgemasters' Guild and Mechanaut's Guild
- 9/22/19: Wording on Masterwork updated to clarify things, Gear Guardian is Medium
Comments
Brilliant class, exactly the sort I've been looking to play.
BraynCel
2019-06-07 17:53:35 +0000 UTCDo you plan on putting out a Printer Friendly version?
Sage Hatch
2019-05-07 03:32:38 +0000 UTC