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Mage Hand Press
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Evil Archetypes

Every campaign has a big bad guy, and every hero has an evil side.

Mage Hand Press presents Evil Archetypes, a book containing the most wicked flavors of every class, alongside a host of villainous characters to terrorize your heroes. Villains come complete with NPC stat blocks, additional combat information, and a detailed backstory, so you know just how to introduce them into your campaign, and how to make them hurt your heroes.

The following classes are included in this book (those marked with an * are new releases):

The following villains are included in this book:

 

  

Changelog: 

Comments

On the oath of heresy spell table, hold person is repeated

Silver Wing

I'm loving all of the content you lot are putting out, and am currently considering playing a College of Masks Bard. I was wondering if the damage on the Dragon mask is correct, simply because it starts with 1d6, but at higher levels moves to a d4. It's probably not much of a difference damage wise, but I just wanted some insight.

Dragun

I loved the cannibal, specifically,those abilities describe perfectly how I want my undead to perform. The other "evil" archetypes are well thought out and I will be making use of them in my upcoming games.

I'm glad your players are slowly turning to the Dark Side. We have cookies over here.

Mage Hand Press

By RAW, there's no means to end a shadow maneuver early, so you have to abide by their durations. That being said, if a DM wants to allow a player a ability to end a maneuver early, I'd say that's probably fine, as long as he doesn't use more than one in the span on one attack. In other words, using Shadowsharp for the attack roll and Shadowstrike for the damage probably shouldn't be allowed. Shadowcast just overwrites Reach if it's present, so 15 feet reach total. This range is powerful in conjunction with Sentinel, but the point cost, short duration, and high feature level basically justify it.

Mage Hand Press

So umbral knights says you can't use multiple shadow effects simultaneously, but how its written, i'm unsure if you can start an new effect, ending the old one prematurely, or are you just blocked from turning on new effects? because the shadowbane effect is instantaneous, where the others are short-duration buffs. Expanding your crit range, critting, then ending it to multiply extra 2d8 to 4d8 nectrotic damage doesn't seem overpowered, as it burns a short-rest resource very quickly, but i'm not sure if its in the spirit of how the material is written. also, with the shadowcast doesn't say it disregards reach weapon quality, 20ft of sentinel is a truly insane amount of sticky battle field control, especially with bonus action to Morphicly from maul damage to a glaive for AoOs. ...or maybe that all intentional, i like it, but im hesitant as it sounds too good to be true.

E Koebel

My group has slowly shifted their alignments to evil...running a sandbox really changed their view of the in game world. One of my players is super amped to play the cannibal subclass when the orc race is released with Volo's. His battle rager was killed in the climax of the last session.

Spookyboots

We shall! Glad you like it!

Mage Hand Press

Love these. Having prepared villains is so awesome. Keep up the great work!

Also, I won't be making a changelog for this since it's a one letter change.

Mage Hand Press

No, a bossbow fires actual managerial staff. Their oversized egos and paychecks make quite the projectile XD I'll fix that very soon.

Mage Hand Press

Definitely excited for this one. I love your collected editions like this one. Found a typo: Persona's multiattack section, "two attacks with his rapier or brossbow" As much as I might be interested in a bossbow- does it shoot quarterly performance reports?

Sean Riley

Its supposed to read Diabolism. A Diabolist is a wizard who deals with and controls devils.

Grand Moff Xela

The Wizard school in the PDF is listed as the "School of Diabolism" and not the "School of Desolation"

zacobin


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