XaiJu
nineteen
nineteen

fanbox


funina Body Modification 1.1

For this update, I created a more realistic liquid and tried to combine the dynamic mod with another mod as a whole. However, one unresolved issue is that unlike the previous mod, it cannot switch mod through a heavy attack by the character. This time, I used the more traditional method of switching by pressing the Y key. I don't want to spend more time researching the code because I have other work during the day and only have time to work on the mod in the evenings, so I want to spend more time on the creative aspects of the mod. If you are very proficient in coding, please let me know how to do it. I would greatly appreciate your help😘


Additionally, I will not create any more variations for this character.



password : https://nineteenmew19.fanbox.cc/

(The link itself is a password)

funinaBodyModification1.1


funina Body Modification 1.1 funina Body Modification 1.1 funina Body Modification 1.1 funina Body Modification 1.1

Comments

已经私信你了

dz226533

我账号已经融号很久了,不太记得清,我私信你吧

dz226533

You are a hero😘

nineteen

可以的,不过我的账号上没有优菈这个角色,如果可以的话,得借一下你的账号

nineteen

可以制作优菈的截肢加纹身或者截肢加鞭痕的mod吗

dz226533

use this code ; Merged Mod: .\funina1\Anim.ini, .\furina2\Anim.ini namespace = furina\Master ; Constants --------------------------- [Constants] global persist $swapvar = 0 global $active global $creditinfo = 0 global persist $swapvar2 = 0 global persist $pneuma = 0 global persist $swapPneuma = 0 [KeySwapPneuma] condition = $active == 1 key = y type = cycle $swapPneuma = 1,2 $creditinfo = 0 [Present] post $active = 0 $swapvar = $swapvar2+$pneuma ; Overrides --------------------------- [TextureOverridepneuma] hash = 3e215088 if $swapPneuma == 1 $pneuma = 2 else $pneuma = 1 endif match_priority = 0 [TextureOverrideOusia] hash = e05726e9 if $swapPneuma == 1 $pneuma = 1 else $pneuma = 2 endif match_priority = 0 [TextureOverridefurinaPosition] hash = 8294fe98 $active = 1

obelon


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