Progress Update
Added 2024-02-01 12:56:13 +0000 UTCThistlemine Bouquet
Translations are about 95% finished. Might be done this month, I don't know. Once everything is cleared out, there's JP playtesting, further bugfixing, and the eventual release. Not much else to say.
I've been entertaining the idea of porting Graveyard's dialogue, choice, and battle UI to Bouquet. I may do so in a future post-release update.
Thistlemine Graveyard
The past month has largely consisted of pitching for funding and publishing. Graveyard's scale is quite large and I'm thinking of hiring a colorist and a background artist to help out, but no luck. Did get positive responses and decent feedback from a couple publishers, but it's "too small" to fund. The rest sent automated responses, or just outright ignored my pitch.
Development will continue as is, I'm mostly just getting a feel for how video game publishers operate, and what warrants a response. I'll probably need sales data and profit margins to convince anyone at this point. Strategy games are impossible to pitch and I can only get Thistlemine so far by myself.
To me, making Bouquet was equivalent to crossing the street. Graveyard is setting up the foundations for whatever Thistlemine can become.
Anyway, I'll just leave the most recent Alpha Demo here for those that want to try it.
It will be a while until the next demo, as I'll be starting the production of formal assets. That means I can't work on the game itself either, so it's going to be visual updates until then. Graveyard is not everyone's cup of tea, but it's a game I really want to do right, and it's a story I need to get out of my system.
Thank you for the continued support.