XaiJu
thistlebro
thistlebro

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Progress Update (That patreon apparently didn't post in December)

Seinneia's theme finally came in, composed by かたほとり and sung by 愛原圭織. I've been a fan of their work since プチリズムCHU and the formation of ちぃむdmp☆ back in like 2010 or 2011. I still can't believe they made something and I honestly have no idea if I'm having a psychotic episode. It was an incredibly stupid request turned into an incredibly good song. I don't know how they did it.

General changes:
- Single encounters with multiple phases now have multiple Glass Eye descriptions, mostly concerning the Astr Congregation and Valka. So all of the Astr girls have 2 glass eye descriptions, and Valka has 3. I may add more to others since they're fun to write, and lets the player get into Noa's head a little more.

- Seinneia now has a vocal theme. If you stun her, the vocals stop and her sprite changes. Pure comedy.

- Iyovine got buffed again, and the Dieses are resummoned when she takes a certain number of attacks. I was split between 4 and 3 attacks, but after a short break I forgot how to beat the 3-attack Dieses loop, so I went with 4. This is only relevant in the solo route, and a mild inconvenience with Yselle in the party.

- Added a little more story in the Astr Underground and Light Garden. Astr Underground definitely has the most text in the game now.

- Second only to Armless's expanded arsenal of stupid jokes.

Major changes:
- The wRPG Engine has been updated to 3.0 recently, and with it comes a number of interesting features and a new set of problems. It's significantly more optimized than the outdated English version I've been using, but it's still under stress testing and receiving rapid updates towards a more stable build. The port overall has been smooth, but I need to experiment with the new environment to see what breaks and if I can fix what's already kinda broken.

- Most major artifacts can now be upgraded via the save pools. However, due to Thistlemine's tight design, a single crit or a 3% margin of error in damage can cause bizarre softlocks, which, at the moment, requires Glass Eye RNG manipulation to overcome. A metric tonne of testing, reworks, and tweaks is required to bandage this.

While the artifact upgrades are unnecessary for the most part and may come off as "fluff", they're the only organic hint I can offer to deal with a certain "something". Surely mastering the game necessitates a reward, yeah? Surely you can't just hide 1/3rd of the game behind obnoxious conditions.

No, it doesn't.


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