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April Update: The Longest Journey

(I wonder how many will get the reference ;p) I mean, this month sure felt long to me! Maybe it's because I got sick, or maybe it's the extra time it took to look up some of the old stuff to link it with the new content, but I feel like I didn't quite manage to do everything I wanted to do. Anyway, it's time to ship for the month, and there is some interesting stuff added to the game anyway!

https://mega.nz/file/tdwGWKKA#2I3c61aujECFUO3oCj4jDNqo0Ch0Y8yNB4jHVuOYOzI 

Changelog:

Bugfixes:

This is it for now. I hope you like the new content, give me any feedback you have, and as always, look forward to what's coming next! Thanks for your support! ^_^

Comments

Dispel should definitely be a way to avoid the trap, and I think detecting it is a smart idea. As part of the requirements to stop Marjorie, it's mechanically cool. I'll have to figure out some details, change how some things are set, and maybe have some way to hint at players this is the way to handle things, but I believe it should be a good building block!

mdqp

Can't Detect Magic on the library entrance and/or Dispel? Seems like a way to show up Marjorie in the future?

Silentwatcher

I was pretty split about it, honestly. XD

mdqp

You should've just committed to the joke at this point.

Rein

To get her really upset with you, when you first meet her during the cutscene in the dormitory, first you must take the place of the girl they are tormenting, then you must call for help.

mdqp

how do you antagonize Marjorie

Sil

Yep, that's how it is. I should have started to use a more reasonable numbering scheme ages ago, but late is better than never.

mdqp

That is the reference. I figured it fit the situation, and it's "April", after all! XD

mdqp

Also, to be sure, the version went from 0.9999a to 0.9.0?

Maarten Daalder

You have excellent taste in games! (Assuming that's the reference!)

Maarten Daalder


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