Shoulder armor pieces are attached to arm armor pieces with rigid nodes. Sheath is attached to Leg Armor L with a rigid node and sword is parented to the sheath. There are two hairstyles - one for the helmet and one without. And I added a rigged version of the cloak and a dForce version. Both cloaks load when you apply the outfit and you can choose to hide or delete from the scene the one you don't want.
Update: a couple polygons at the tip of his front left strand of hair were not weight mapped with the rest of the strand. That has been fixed.
Berserk BotH Griffith Link: https://mega.nz/file/rsxGnZDB#_f0Cn1OidEhCklK6IR8vYqaLxDe14KoNGYk24i-Auno