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Chris K
Chris K

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Quest 3 Recommendations

No point using Steam VR with an Oculus headset due to extra performance overhead

Resolution in Meta app

If you have a high end GPU then I prefer to set your ideal/baseline res here, and then can fine tune/adjust if needed in individual games where you have too little/much headroom. 4704x2528 is ok but 4864x2592 seems ideal

Otherwise, leaving default and then increasing supersampling in specific games where you have lots of headroom may be ideal. e.g. for AC1, the default quest res of 4128x2208 with a 1.25 pixels per display override gives a similar image to just setting 4864x2592 directly in the headset.

Link settings

In Oculus Debug Tool or Oculus Tray Tool:

700Mbps Encode bitrate seems ideal on wired/h264 (default)

The other settings seem fine on default

FOV-Tangent Multiplier can be a useful way to gain headroom, i use Oculus Tray Tool to set custom values per game.

Comments

yeah fov tangent is really helpful, although would be nice if more games supported foveated rendering as you can get a decent boost from that without starting to crop visible periphery. not sure on the second GPU point. i think it'd need to be pretty strong, as when i was on rtx2060 i think that setting the link encode bitrate high (say 500mbps or more) had too much impact on the gpu, whereas now on rtx4070 its no issue.

CK

Do you know if a second GPU can be used to encode the video ? I noticed the video compression take a good share in the GPU. In the case your CPU has a built-in GPU, is there a way to setup Meta Quest Link so it uses this one instead ?

stephlouv


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