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Chris K
Chris K

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Assetto Corsa Competizione Graphics Settings

Recommendations for graphics settings based on their visual impact/performance cost. No-nonsense, carefully tested engine.ini tweaks

Updated 1 Oct 2025: added useful info for "Post Processing" setting. Updated UE4SS script - optimised so that it isn't looping indefinitely. Attached latest video settings json files

Here are my notes on video settings, engine.ini tweaks etc after lots of testing and trying things in other guides. Mainly from a VR performance perspective but should apply for any setup.

My setup is 7800x3d + 4070ti, quest 3 set to 4864x2592 72hz via wired link.

Not detailed here, but FOV cropping is a valuable tool to gain headroom, I'm using 0.93, 0.73.

Video settings

My settings json files attached (Documents\Assetto Corsa Competizione\Customs\VideoSettings) the DLSS method looks much better

DLSS4 (there are plenty of guides how to force DLSS4 w Preset K so I won’t detail that)

DLSS Off

Common

Engine.ini

Many of the commands that are shared in various ACC guides are invalid (not recognised by ACC UE console), others are valid but seem to make little or no performance impact, most of the commands that improve performance can be managed through the in game video settings, so forcing them via engine.ini is a bit pointless (e.g. r.AmbientOcclusionLevels=0 - same can be achieved by setting Post Processing to Low, r.SSR.quality=0 - same can be achieved by setting Effects to Mid or Low)

After a lot of time testing the various commands, these are the only ones that I think are potentially useful

[ConsoleVariables]

r.TemporalAACurrentFrameWeight=0.15

r.Shadow.CSM.MaxCascades=2

r.Shadow.MaxResolution=2048

--r.Shadow.MaxCSMResolution=2048--only use if desperately need more performance

r.AmbientOcclusionLevels 1--only use if AO is enabled (Post processing set to medium or higher)

[/script/engine.renderersettings]

r.Streaming.FullyLoadUsedTextures=1

First one allows fine tuning of the sharpness of TAA (assuming not using DLSS/FSR), also affects ghostMany of the commands that are shared in various ACC guides are invalid (not recognised by ACC UE console), others are valid but seem to make little or no performance impact, most of the commands that improve performance can be managed through the in game video settings, so forcing them via engine.ini is a bit pointless (e.g. r.AmbientOcclusionLevels=0 - same can be achieved by setting Post Processing to Low, r.SSR.quality=0 - same can be achieved by setting Effects to Mid or Low)

After a lot of time testing the various commands, these are the only ones that I think are potentially useful

[ConsoleVariables]

r.TemporalAACurrentFrameWeight=0.15

r.Shadow.CSM.MaxCascades=2

r.Shadow.MaxResolution=2048

--r.Shadow.MaxCSMResolution=2048--only use if desperately need more performance

r.AmbientOcclusionLevels 1--only use if AO is enabled (Post processing set to medium or higher)

[/script/engine.renderersettings]

r.Streaming.FullyLoadUsedTextures=1

First one allows fine tuning of the sharpness of TAA (assuming not using DLSS/FSR), also affects ghosting depending on your res/fps/AA settings. I found increasing it from the 0.1 default helped a bit with ghosting in rain. Can be tuned instead of or alongside the sharpening slider in video settings.

Second and third reduce how demanding shadows on Epic can be e.g. at 9pm at certain points of the track, but avoids floating car look the rest of the day.

Fourth can be used to claw some more performance but degrades shadow quality a lot

Fifth restores some performance if you are using AO (Post processing set to medium or higher)

Sixth avoids texture pop in (noticeable on adverts on gantries on Nurburgring)


My notes on the various commands: https://docs.google.com/spreadsheets/d/1Jq-_F0FTictWXkZ3TDgQqoUY5ftVu4ysBe6VCJDmheE/edit?usp=sharing

Additional UE tweaks not possible via engine.ini

Install

Comparisons

https://acstuff.club/u/comparison/wq6 

https://acstuff.club/u/comparison/xh1

Tree LOD before/after: https://www.youtube.com/watch?v=3gjUbArvnxQ (play at 50% speed)

Comments

yeah the official link eats a lot of vram too, would like to use virtual desktop but cant be bothered with getting a new router. are you using DLSS4 or any of the tweaks in this post? the shadows ones in particular can give good performance at all times of day without cars looking like they are floating etc

CK

I just found this old topic. I'm also Quest3 here and 4070Ti but 5800X3D. My FOV crop is on 0.9 and 0.75, so nearly the same as your. Massive improvement here. My last discovery is TO NOT USE the "Desktop" app in Quest. Yes it's convenient but takes quite some GPU resources ! I'll give your setting a try because ACC is not good at all in VR.

stephlouv


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