π₯οΈ The fully enveloping screenspace hypno shaders.
Here's my personal setup. I use a world constrained mask that's also parent constrained to my wrist one. I have stenciling set up so that my avatar is visible through the hypno. On top of that I have some toggles in place for
We've included a few setup tutorials that will walk you through using the package. You can find the start of them here. More tutorials are in the description:
This product requires a valid license in order to work. You activate your license by activating a valid license key. A license and its key cannot be transferred and can only be used by the person who has purchased the product.
Your license may be revoked at any point for violating the terms of use.
If there's anything unclear about the terms, please contact me.
If you have any questions or concerns, please don't hesitate to reach out:
Ratings help out and are very appreciated π
This file is compatible with both Unity 2019 and Unity 2022!
You need to have at least Hypno Eyes v3.0.0.0 imported for the DLC to work correctly!
You do not have to remove anything to update!
Make sure to not overwrite any materials or textures you have changed when importing.
Tutorial playlist available here
Ratings help out and are very appreciated π
This file is compatible with both Unity 2019 and Unity 2022!
You need to have at least Hypno Eyes v2.7.0.2 imported for the DLC to work correctly!
You do not have to remove anything to update!
Make sure to not overwrite any materials or textures you have changed when importing.
## Version 3.1
* Added a third decal slot.
* Decals can now write into aux modulators.
## Version 3.0.3
* Changed how stencils work a bit: there is now a 'simple' and 'front and back' mode.
Stencils are set to 'simple' by default, which will provide stencil options for all faces.
The 'front and back' provides individual stencil settings for the back and front faces. This mode only takes effect when the material is locked.
This change was done as the front and back options were not properly working previously. A toggle between the two modes was needed for the front and back stencil options to work properly.
## Version 3.0.1
* Updated the licensing system to communicate with shader.gay servers instead.
Licenses are only checked every 48 hours now, so it's possible to continue using the shader without internet access during the 48 hours a license is valid.
* Added a privacy policy to the licensing: https://shader.gay/privacy.html
== Version 1.0.2 - 2023-04-11 ==
* Added a parameter to hide the screenspace effect in mirrors.
This is on by default!
== Version 1.0.1 - 2023-03-31 ==
* Moved non-transparent materials to the 1001 render queue. (thanks, @Storm, for the report!)
This will stop any of the material presets from applying to the skybox instead of the cube you want to drag them onto.
You'll likely want to update your materials to use the 1001 render queue if this was something you kept running to!
Keep in mind only non-transparent materials were affected. If your render queue was above 3000, you're fine.