XaiJu
ooOLaLaWorld
ooOLaLaWorld

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Object Movement + Animation Errors

Hey guys,

So as you can see above, I've been able to apply object animation successfully to the animation which I recently showed you (thought I wouldn't spoil you guys again with yet another "illegal-preview" - p.s, the animation above is still isn't 100% - because eye movement, emotion, forward animation, etc.) but yeah..

Below, I just thought I'd share what challenges I'm having to overcome and what takes up my time animating among other other things since a few of you guys have been encouraging me to communicate more with you - so this is me trying :3

Object Animation FYI

MOVEMENT: So I took a quick look at animating other objects for future animations and the most ironic thing is that the bed is probably one of the hardest to animate (I know right - the most typical sex object turns out to be like the hardest - urrgh). 

E.g. in the angle I'm showing you above, it looks like the entire mattress is moving/bouncing right? - but nope - its just the bottom half...
Thankfully, I think the animation still looks good regardless but it's just an example of the issues I may have with object animations in future. 

Also one key thing to note is that not every point is move-able on a lot of objects. -urggh.. :( 

TIME: The time it takes to do an object animation is the same as the time it takes to animate 1 Sim. So a 2 Sim animation is basically like a 3 Sim animation. This is because I carry out a specific routine on each Sim(/object) whenever I animate:

My routine - 

NB: this doesn't include when I have to re-tweak animations, all the gifs I have to create for patreon, LL forums, packages for different tiers, error fixing, revising, stopping work to eat and taking a poop... :=}

And yeah... I do this or each Sim (& now with an object).

Just thought I'd share this just in-case some of you guys where wondering what as taking so long. :3 

OVERALL: I may have said 'uurrgh' a few times in this post but don't get me wrong, I am so very much in love with the fact object animation has been made possible by TURBODRIVER because it's one thing which made the Sims 3 animations amazing for me :) - I'm so super excited to try other things in future as well!

Hint hint: - Don't hold me to this 100% just yet but - the pillows on the bed can be completely removed and used for an animation :0...

...might not be that interesting to you lol but thought that it could inspire some other creators or myself :)

Animation Errors

I really should put this is another post (I probably will at a later date) but I'm aware that my animation package have been resulting in a lot of issues. I've tried every obvious and non-obvious solution and nothing seems to work and so - I've decided that the only way I think I can fix these issues fro sure is by re-constructing/re-coding my XML files & some of the main contents in my package files 'one-by-one'.

*crys* - this is gonna take forever (i.e. probably an entire 2 days-ish)

But yes... it has to be done. *stops crying*

So yeah, this will be done AFTER my next animation release.

So what I'm saying is, the errors will still occur in my 'next animation release' (as in, all the animations 'WILL' be working but WickedWhims may still say there's an error).

But yeah,.. as soon as that's done, then I'll start with my 'animation package file re-construction'

I'm doing it this way so that I don't have to keep you guys waiting for much longer as I still have a few things to do regarding the animations for this month. - release dates should be coming soon though.

Anyway. Hope you guys enjoy the upcoming animations :) 

Object Movement + Animation Errors

Comments

I don't think I'm there yet but I'll definitely 100% take the compliment xD! Thanks :)

ooOLaLa World

Your pretty much on Mikes and amras level now. Those exercise positions were really good

Jeremiah Jones

Wish the top part of the mattress was moveable too but hay-ho & thanks - p.s 'you'd better believe me' 0-0

ooOLaLa World

You know is so interesting reading your comments. I thought the bed was easy to animate, but I believe you. Plus it's not your typical human rig, so it's a whole different thing to understand how it works, props to you! First try: big success :D

Redabyss


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