XaiJu
Hermann Brenseler
Hermann Brenseler

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2023 Roadmap

If youre intrested in how this channel and its content is going to progress, keep reading! If not, you might want to skip this Post.

What a year! Unleashed was initially only meant as an extra layer of interaction for my Openworld-like&VR centric Vaultscenes, but quickly took over as the main project here. Im really glad that it turned out this way because im personally intrested and involved in its progression. Im probably more hyped about finishing the next big step for it than you guys, lol. Youre whats making it possible, i wouldnt be able to spend so much time working on it if it wasnt for your support and im truly, TRULY thankful for it! <3

Vault-Content:

Vault content has been put on hold for a while now and thats gonna be over soon, ill be finishing reworks before the end of 2023 and there will be the promised Unleashed integration of some Scenes. First, the Beach (exploration mode) and the Prison are going to be imported as loadable maps and its gonna be played somewhat like the Triangle Club story. You'll trigger the insane amount positions with buttons scattered around the map and then insert manually. The Vault version of unleashed will not differ from the Chadsupport version except only for the Vault maps. If i upload an update, both versions will recieve it. Im not sneakily implementing a double priced premium unleashed version, i just integrate content into it which already has been vault-only content for over a year, giving the Vaulties their well-deserved goodies without forcing anyone who doesnt enjoy it to upgrade. This also wont divert much time away from Unleashed's development, since all poses are already existing and just need to be integrated into Unleashed itself.

TL:DR: Vault content will be properly Updated

Unleashed:

Its probably clear that im going to go ahead with the Stories now. Im not stopping improvements on a mechanical and QoL level however - actually its the opposite. Now that Unleasheds base functions, interactions and reactions are working closer to what ive imagined for it, im gonna spend some time with smoothing things out. BJ insertion will get improvements, Soundeffects will be worked on and last but not least, theres going to be an extensive voiced Tutorial. The feedback ive gotten was mostly about how its getting to unclear and complex whats happening in the Scene. Im sure that long-time Supporters will know exactly how it works because theyve experienced the Progression and they were fed new Features little-by-little, making it easy to grasp whats what. Newer people trying it out for the first time shouldnt get overwhelmed and all the updates with new options and features are starting to overwhelm. So, no new features - instead were gonna fight the Jank with some polish and Quality. Speaking of Jank, dont judge me for the UI buttons being slightly dislocated and unsymmetric. Im in an open war with the Unleashed UI, it literally exploded multiple times on me shortly before i was ready to upload a new version - one of these days ill find these pesky bugs which shuffle the UIbuttons around all the time, bringing you a clean, well placed and symmetric UI forever. :D

TL:DR: Focus on Stories, a Tutorial and polish starts instead of adding new Features every couple updates.

Free Content:

I like free FC/CC-BY Licensed stuff. Its the backbone of all VaM content. Content from different Creators with different Talents coming together is what makes the most Complex Scenes come to life. I'll be uploading Free content in form of Textures, single Assets and Scenes more frequently. Id also like to have a new and big Free scene ready around Christmas, if my timetable allows for it.

Thank you for your overwhelming Support. <3


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