Hi guys here are the animations i have been working on, this time as gifs, again the speed showed here is not the actual, it will look better in the video.
I always have tried to improve my animations, in my opinion, i did a little jump with my Kimagure Mercy video, mainly because of the ass physics that i did manually(not mmd physics system involved), it created a smoother animation, i studied what others Blender creators a lot better than me do and i realized that may be i could add more details or depth using some extra shape keys(morphs), without using complex blender simulations that i kind of hate to do haha, i think the results are decent and im sure i will get better with the practice.
Why i do this? well, learning new things and improvement always have been one of my main motivations regarding to mmd, so i enjoy a lot doing it, to do that the next step is portray or simulate how actual flesh behave when is hit by something, as you can see in some gifs, now the ass and thighs have more movement, this could give a more realistic look and solve an issue that i had with animation in mmd, generally what i did before, and a lot of creator do on iwara, is to move quite a lot all the body, and you can achieve some decent animations, Erenarin and even Bengungu do a really good work animating that way, but it has a con, the faster you need to move the body the less details you see of the model, its like shaking your hand in front of your eyes, it becomes blurry, i dont like that, the sudden movement of the body helps giving a feeling of high intensity to the action but you can see less of the model, doing that is not the only way to portray high intensity, you can do a sudden movement of the flesh and create a natural impact or reaction, so overall the model move less and you dont sacrifice details.
Right now im making the main animation in MMD and i add details with Blender, its not the best workflow, i think im getting closer to need to animate only in Blender, it has a lot of tools to do very smooth animations.
I discover and played a little with the sculpt mode of Blender, its a really useful tool that I would have liked to learn earlier, it can be easier to do deform the body some times, i used it for the anal sex motion to create an actual hole to give a more realistic look. And you can see its a little hard to notice the extra details in animation inside of MMD, the default lighting is not good enough, but it wont be a problem because i will render the final video using UE5.
Sorry for the block of text, i guess im a little excited lol, see you soon, im going back to animate.
BroomKraden
2025-09-12 20:40:50 +0000 UTCPurpsJL
2025-09-12 18:32:19 +0000 UTC