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Otherwordly Animist Apparition: Echoes In The Core

Echoes In The Core

Echoes live deep within the hearts of planetoids, moons or meteors, and are often culminations of a single-biome world’s spirits. They are often curious and quiet things, perhaps a little lonely if the planet is devoid of any intelligent life, and will eagerly help travelers exploring their surface.

Apparition Skills Gravity Lore, Mineral Lore

Apparitions Spells

Cantrip: Reorient

1st: Pummeling Rubble

2nd: Mist

3rd: Personal Gravity

4th: Genetic Regeneration

5th: Speak with Stones

6th: Field of Life

7th: Eclipse Burst

8th: Void Vessel

9th: Falling Stars

Vessel Spell Create Endemic Life

Avatar Living Planetoid hover Speed 50 feet; Ranged [one-action] meteor belt (range 60 feet, deadly 3d10), Damage 6d10+6 bludgeoning

Create Endemic Life [three-actions]

Focus 1

Animist Concentrate Focus Manipulate Summon

You create a lifeform perfectly adapted for a particular location, even if it would not usually support life. This functions as summon animal or summon animal aspect (Magic+). The summoned creature always has an appropriate move speed for the location it was summoned to (for example, a swim speed equal to its land speed if summoned in water, or a fly speed if summoned in space), and can breathe the gasses or lack thereof native to its environment. 


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