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Nanite Instinct (Barbarian)

Nanite Instinct (Barbarian)

Your body is filled with nanomachines, designed to make you harder, stronger and more dangerous than ever. You might have injected the nanites into yourself on purpose, or you may have been subject to terrible experiments by shady corpos. 

Instinct Ability— Nanite Rage Nanites infuse you, making your body a dangerous weapon unto itself. While raging, your unarmed strikes deal 1d8 damage, lose the agile and non-lethal traits and gain the reach 10, tech, versatile p and versatile s traits. While raging, you can increase the additional damage from Rage from 2 to 4.

Specialization Ability 7th When you use nanite rage, you increase the additional damage from Rage from 4 to 8. If you have greater weapon specialization, instead increase the damage from Rage when using nanite rage from 8 to 16.

Raging Resistance 9th You resist piercing damage and slashing damage.

Mechanical Body

Feat 6

Barbarian, Tech

Prerequisites nanite instinct, expert in athletics

You move through the battlefield like a machine. You have a +2 circumstance bonus on Athletics checks to Leap and Force Open, and can use Athletics to make Crafting or Computer checks as your nanites interface directly with technology without you even needing to think about it.

Endoconversion [reaction]

Feat 12

Barbarian, Tech

Prerequisites nanite instinct

Trigger you take energy damage.

Effect Your nanites absorb the brunt of attacks that hit your body, charging you up and allowing you to release it later. You gain a special condition, endoconversion. When you use this reaction, you increase your endoconversion condition by 1, or by 2 if the attack absorbed was a critical hit. Endoconversion stacks to a maximum of endoconversion 4. You gain the exoblast action.

Exoblast [two-actions] (area fire, attack, plasma, rage, tech, unwieldy) — You release an explosion of power from within you and into your opponents. All creatures within a 30 foot cone must make a basic Fortitude save against your class DC or take 4d12 fire damage times your endoconversion condition. Your endoconversion condition then ends.

At 16th level, the damage increases to 5d12, and at 20th level, it increases to 6d12.

Nanite Swarm [two-actions]

Feat 16

Barbarian, Tech

Frequency once per day

You disassemble yourself into a cloud of nanites, each individually furious enough to break down the very bonds between molecules. While in nanite swarm form, you have the swarm and tech traits and you gain resistance 15 to physical damage and weakness 15 to area and splash damage. You can fit into spaces only a few inches wide, moving your constituent creatures through the gap. You don’t gain the swarm mind ability, so you are still affected normally by mental effects. You can Dismiss the Effect. Creatures that start their turn in your space must make a basic Fortitude Save against your class DC or take damage as if you had used an unarmed strike on the creature.

At 20th level, your resistances and weaknesses both increase to 20.


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