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Smuggler Racket (Rogue)

Smuggler Racket (Rogue)

You're new to the flying game, but knowing where to stow the goods is key on any vessel. You might fence goods, work for a criminal organization, be a spy, or just freelancer that knows how to keep things from being discovered.

When you Conceal an Object, you gain a +2 circumstance bonus to your check or a +4 circumstance bonus if the item had the concealable trait. When you Conceal an Object onboard a vessel, you can use Piloting instead of Stealth. When you attack an enemy with a weapon that was undetected to that enemy this turn, the target is off-guard to the first Strike with that weapon and takes a –1 status penalty to Reflex saves against the weapon’s Area Fire.

You’re trained in Deception and Piloting.

Shoot First [free-action]

Feat 1

Rogue

Prerequisites smuggler racket

Trigger You roll initiative.

Requirements You have a concealed one-handed firearm on you, a free hand, and are in an encounter with at least one enemy you can see.

You know getting in the first shot is sometimes the best way to solve problems. You immediately Interact to draw your concealed firearm. Choose one enemy and attempt a Stealth check against the target’s Perception DC. If you succeed, the target does not detect the weapon until the end of your next turn.

Unforeseen Debilitations

Feat 10

Rogue

Prerequisites smuggler racket; Debilitating Strike

You know how hit someone with a little bit of the unexpected. Add the following debilitations to the list you can choose from when you use Debilitating Strike.

Debilitation The target is dazzled.

Debilitation The target can't Seek.


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