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Ecological Kineticist Feats

Healthy Sunlight [two-actions]

Composite Air Fire Healing Impulse Light Primal Vitality

Feat 4

You ignite a tiny sun and a surrounding pleasant atmosphere with blue skies and the occasional tiny cloud. The sun creates natural sunlight, creating bright light in a 30-foot radius until the end of your next turn (and dim light to the next 30 feet). The air within the bright light is clean and pleasant, giving a +4 status bonus to saves against inhaled poison. Living creatures within the bright light gain 2d4 additional healing the first time they regain Hit Points from an effect and creatures with void healing take an additional 2d4 vitality damage the first time they are dealt vitality damage while within the bright light.

Heightened +2 The additional healing and vitality damage increases by 1d4.

Bountiful Soil [two-actions]

Composite Earth Healing Impulse Primal Stance Water

Feat 6

You create soil full of nutrients to promote exceptional plant growth. You create an area of bountiful soil in a 30-foot emanation until the end of your next turn. When an effect that deals damage with the fungus, plant, or wood traits to a creature within the area, it takes an additional 2d6 damage of the same type. Alternatively, if a creature with one of these traits regains 2d6 Hit Points at the end of each turn they remain in the area. 

Heightened +2 The additional damage and Hit Points regained increases by 1d6.

Restoring Rain [two-actions]

Composite Air Impulse Overflow Primal Water

Feat 6

Pleasant rain falls from the sky to revitalize what has been damaged. You create rainfall in a 20-foot burst within 30 feet that lasts for 4 rounds. All creatures within the area gain fast healing equal to half your level and non-magical fires in the area are extinguished. 

Wonderous Food Source [three-actions]

Composite Earth Impulse Overflow Primal Wood 

Feat 8

You call forth food needed to feed an entire ecosystem, wonderful plants which attract prey animals which attract predators. Choose a 30-foot burst within 15 feet. You produce the effects of summon animal at a rank equal to half your level, except the summoned creature cannot leave the area of your burst.


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