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Fantast Style

Fantast

You see the world not for what it is, but what you wish it to be. Where one might see windmills on the horizon, you see terrible monsters! When others bemoan poor earnings from an adventure, you see the old leather scraps on a skeleton as ancient treasures. And when others claim you have failed, you argue that you have simply succeeded in a new way. You gain the Untrained Improvisation general feat. Whenever you attempt a skill action or activity in which you are untrained that takes at least a single action to perform, you gain panache as long as you do not get a critical failure on your check.

Exemplary Finisher

The foe is stupefied 2 until the end of your next turn.

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Unbelievable Improvisation

Feat 1

Swashbuckler

You are so incredulously good when you shouldn’t be that it confounds people. When you succeed at a skill action or activity in which you are untrained, you can compare your result against a single observing foe’s Will DC. If you succeed against their Will DC, the target becomes stupefied 1 until the beginning of your next turn, or stupefied 2 if you critically succeed.

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Confounding Finisher [one-action]

Feat 8

Finisher Swashbuckler

Requirements A foe you could make a Strike against is stupefied or frightened.

When enemies are incredulous, that is when you take your opportunity to land your blow. Make a Strike against the required foe with a weapon or unarmed attack that allows you to add your precise strike damage. If you hit, the target takes persistent mental damage equal to your precise strike finisher damage. If you miss, but not critically miss, the target is so surprised they are off-guard until the beginning of your next turn.


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