Hey everyone,
As the summer races by here (and my 40th birthday approaches rapidly UGH), we have gotten ahead on some things and falling behind on others. The monthly previews have taken the hardest hit. So before August 1st hits, and I’m a few days into my forties - DOUBLE UGH… here is the preview for August’s packages. :)
Chain Mail continues bringing us into the Swamps of Sorrow map a map with a whole bunch of skulls, introducing danger right from the start. But also, it introduces a new terrain type, the Void. A dark and cloudy area where ambushes are abound. The quest "The All-Seeing Eye", has you traveling with a quirky collector that lost his eye. Not his own, but his precious and invaluable collectible that has gone missing. And finally, you'll encounter some giants and Orc Grunts. No big deal. There's also a new character! It's Zoella, the Astrologist bringing dice predictions and manipulation into the game.

In this month's Tempus Quest our crew is setting up shop on a new planet and helping the Liberation build a new HQ.

We are happy to bring a very beloved solo game to its first physical printing. It's Count of Nine by Scott Czysz!

Count of Nine is a solo, 9 card, economic, city building Euro-style game.
You are the Count(ess) of the small territory of Nine. Search your land for resources to build basic structures that will provide more resources. Use these structures and resources to build up your small village into a powerful economic force.
Count of Nine is played with 9 double-sided cards containing up to 2 resources and up to 2 structures on each side of the card. There is no board, no dice, no cubes, no meeples, just the 9 cards, so it makes a great travel game.
The goal is to score the most victory points in a match, which is made up of 2 separate games.
In each game, first select one of the 5 "high structures" that will be your goal of the game. The 5 high structures are: Castle, Cathedral, Monument, Harbour, and Town Square.
Then, play through the deck of the remaining cards (called a round) and use resources on adjacent cards, and resources provided by already built structures to build additional structures. Play multiple rounds to get everything you need to build your selected high structure. Continue playing to accumulate additional victory points.
Victory points are awarded several ways:
- Victory points marked on some of the structure cards
- 1 victory point for each different structure built
- 2 victory points for each pair of identical structures built
- 5 victory points is a second "high structure" is built
Final score for each game is total victory points minus the number of rounds played. Final score for the match is the total of both games.
This is the same version as many of you played via PNP, but we have some more fun things planned with Scott and can't wait to announce them.
This is a new game to us (and also a previously well-loved PNP). We took the game Wolfe & Co. and added a little Button Shy spin to it. The artwork is all new (and awesome!) and the game is a bit snappier. Fans of the old game will notice the round structure as well as the scoring changes. But for everyone that hasn't played it, here's some information! It joins our family friendly line of games like Potions Class and Why I Otter, but adds some compeititive tile laying to the mix.
NOTE: If you are not at the $20 level and want a copy of Wonder Tales, it'll go up for pre-order August 13th and you can use your discount.

You come across these wonderful pages of fairy tales, but something doesn't seem right. The pages seem to tell different stories. You and your opponent must try to connect the characters so that their stories may be told and not forgotten.
Wonder Tales is a quick game for two players of all ages. Each of the 17 characters cards represents a fairy tale character, but with a different player color on each side.
Players take turns placing characters with their color showing. The characters must create a grid as described my the round card. Once the grid is full, scores are tallied depending on which combinations of characters and how they behave based on the adjacent and otherwise connected characters.
Each game consists of 2-3 rounds, with the grid shape changing each round. The first player to 2 wins is the winner!
Thanks everyone! Enjoy your weekend. I'm heading to celebrate my birthday at an indoor water park, like any other kid would want to. :)
Dennis Michels
2019-08-04 16:37:24 +0000 UTCMatthew Mitchell
2019-08-04 00:19:27 +0000 UTCDennis Michels
2019-08-03 21:35:23 +0000 UTCMatthew Mitchell
2019-08-03 17:31:30 +0000 UTCMatthew Mitchell
2019-08-03 17:30:48 +0000 UTCMatthew Mitchell
2019-08-03 17:30:27 +0000 UTCMatthew Mitchell
2019-08-03 17:27:26 +0000 UTCDennis Michels
2019-08-02 17:38:42 +0000 UTCKen Taylor
2019-08-02 01:29:47 +0000 UTCAndreas Nielsen
2019-08-01 18:21:49 +0000 UTCChristian Mills
2019-08-01 13:38:58 +0000 UTCBadger
2019-07-29 04:06:33 +0000 UTCMatthew Mitchell
2019-07-29 04:05:44 +0000 UTCJamie Specht
2019-07-28 19:16:07 +0000 UTCJohn Corbally
2019-07-26 17:01:27 +0000 UTC