XaiJu
ubarefeet
ubarefeet

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I want to know your opinion

So looking ahead, I want to explain in my humble opinion the main problem and at the same time the feature of Space Prison. This is also the answer to the question why I did not describe the passage of the game myself. If you read a walkthrough that another person made, you may have noticed that there are more than 60 pages. The code itself (only sudet) in the game is more than 31 thousand lines. If the game was linear, then its total passage would be more than a day, but it has many paths and endings. But the point is not even that if you have to replay the game, but that some actions have conditions, such as talking to someone or having some characteristic upgraded to a certain value.


 The new game already has variables like domination, submission, and cleaning. But what if you give the player to choose anything, regardless of its variables, do not do 5 possible answers to the remark of another character, and so on, since the game will be open-world will be even more difficult. So, maybe we should abandon these characteristics before it's too late and add such variability only in the main events of the plot?


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