... after years.
Added 2024-07-03 15:59:19 +0000 UTCI just realized I could just paint on designs in Substance Painter, export out the base map and reimport that in as a surface ID texture for masking, instead of what I used to do. And that was toiling in Blender then going nuts trying to get inverted masks right in the correct order.
/sigh
Comments
To be fair... Adobe is never clear on how stuff works most of the time.
IHaveNoName
2024-07-03 16:00:27 +0000 UTC