This is the six-sided ring. I'm hoping to reuse the texture maps for as much as possible. Still some things to fix (turnbuckle covers), things to replace (low-poly ropes) and things to update (high poly textures for ropes and canvas).
Working on a cage for it as well. Question is, do we want the base of the cage to be on the apron or down on the ground?
So I opted for the ground. No mesh fencing at the top. Still figuring out a way to do that. Basically, the fencing is made of 3D polygons and not just a transparency map.
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I'm definitely hoping to have this completely done before the end of this month (with some lucky, might have it out on Monday).
To start, the cage is basically done. Right now it's setup with 3D mesh. That increases the vertex and memory size somewhat substantially. I was going to ask if people would prefer if the sides of the cage were simple textured polygons that used a transparency map. Would get the memory footprint down. But I decided I'll just put two different mesh cages into this when it's released.
On a similar note, I am going to ask the same about the ropes. Do I keep the high polygon ropes as is, or should I make a low polygon version? There are benefits and drawbacks to either approach.
The advantages of mesh ropes is the up close detail. The drawback will the UV maps.
The advantage to low-polygon ropes is decreased memory footprint, but more work making textures and less up-close detail.
I think I set this up so that I can make rings with any number of corners so long as it's around a centre point. Also hoping to preserve texture maps from the four sided ring (of course, the canvas texture will be new).
Chupa
2021-03-21 00:47:17 +0000 UTCC C
2021-03-20 16:04:39 +0000 UTCsedartfonokcaj
2021-03-20 15:58:59 +0000 UTC