New Content
-New dream area - Looping Woods.
v2 - various minor bug fixes, 2 crashes in ghost tree dialogue,
v3 - made basement accessible without prior knowledge(hope it doesn't sequence break things for those who stumble onto it.)
v4
-Swapped around rusty chest and simple chest locations.
-Fixed the ritual crash
-Removed sparkle from Staff.
-Fixed Harbinger crash
-Removed Painted Key - will be placed in the Lab dream.
The core design is different this time. Most of the gameplay element consists of finding information and processing it into useful instructions, then successfully executing them. There are no corridors or walls that gently push you in the right direction. Of course, as any student of the Histories knows, the Mansus has no walls. :)
https://mega.nz/folder/s6xkmbjL#99iU_UJ2kkGs6GdaYs6SqA
Currently the story and other dream areas are disabled. Why?
-Focus on testing new area
-I'm reviewing existing puzzles. This is to correct and rebalance initial structure and to give returning players a fresher perspective.
-I'm also relaxing my stance on pregnancy in game, as waiting until story progression makes sense of it limits gameplay and animations. I think the optimal solution is too treat it as a dream only affliction that is voided upon waking up, for now. As such Brood Maiden(already there) and Harlequin will be coming back early, which I want to add to the earlier maps.
If some of you who are more into the gameplay aspect could please leave a comment on the overall impression and complexity. I'm seriously worried I may have overdone it this time. If you have any suggestions, now would be a good time to make them.
Note that some of the exploration will not have all solutions available as it may rely on other dream areas. Also, real world now has some relevance to puzzles.
Aside from bug fixes, I will be working on other elements for release proper (cafe mechanics, old area revision). Maybe next week? The week after? I'll cut some of the planned changes down if it looks like it will take longer. I really want to get this out before Christmas. I'll refrain from posting the full log for now
Please note I've only done targeted testing so far. An organic playthrough will likely take the weekend. I imagine it's still very buggy. You can speed up the process by playing yourself and posting any errors or irregularities.
I've enabled save states (f5 and f8) for this release. This is highly unstable and will cause various graphical glitches, logical errors and crashes so use only if necessary.
Unnie
2024-12-15 17:52:52 +0000 UTCJason Hermanowski
2024-12-15 17:03:04 +0000 UTCJason Hermanowski
2024-12-04 23:00:58 +0000 UTCUnnie
2024-12-04 13:47:16 +0000 UTCJason Hermanowski
2024-12-04 13:34:48 +0000 UTCGabe Ridley
2024-12-01 18:39:44 +0000 UTCUnnie
2024-12-01 06:34:51 +0000 UTCJason Hermanowski
2024-12-01 05:29:17 +0000 UTCTea
2024-11-30 21:25:50 +0000 UTCUnnie
2024-11-30 14:59:59 +0000 UTCUnnie
2024-11-30 14:43:39 +0000 UTCJason Hermanowski
2024-11-30 12:25:00 +0000 UTCZar Peresti
2024-11-30 09:32:51 +0000 UTCUnnie
2024-11-30 00:10:46 +0000 UTCJason Hermanowski
2024-11-29 16:58:12 +0000 UTCUnnie
2024-11-29 16:41:45 +0000 UTCJason Hermanowski
2024-11-29 15:21:20 +0000 UTCJon
2024-11-29 05:38:27 +0000 UTC