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Jeroenimo

Jeroenimo

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Jeroenimo posts

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The LAAT and the Soldiers of Heaven

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Alpha gameplay with Jay

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The Great 4.0 Release, at long last

It's taken two very long years, but at the start of this February, we will finally release 4.0

Everything has led up to this point, with numerous reworks and overhauls, Remake has been burned to the ground and a new mod has risen from the ashes. While we're naming it 4.0, but we may as well rebrand it as the very first 1.0 release of the mod, the first time the mod is such a complete experience.

I know the wait has been long indeed, but I guarantee you the road of development for ...

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Remake 4.0 Alpha Testers Needed

At long last, after many many months of development 4.0 is nearly ready for its first alpha. It will have issues, there will be bugs, and there will be imbalances. Before a full release can take place, there needs to be testing, just like 3.0 and 3.5. 

4.0 will be by far the largest and most comprehensive version of the remake mod. The return of ground combat, complete overhaul of space and ground skirmish, galactic conquest buildings, introduction of non-playable minor factions on...

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More enviroment testing!

Have been having a bit of fun with this for a few days.

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Some recent testings

I rarely post updates here, as most of the info and updates already go out to moddb and our discord server, but here are some screenshots of enviroment tests I've been doing. 

With the starfighter overhaul finished (oh my, finally) and my schedule freed up, I thought I'd have a look at the enviroments in EAW. People don't really do enviroments in EAW, not necessarily badly, but at all, with a complete lack of any terrain outside of the playable area and that's  a shame. It's n...

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Starfighter overhaul overview

As you may know for many months now, before my burnout, I was working on a comprehensive, from-scratch redesign of all our starfighters for the Remake mod, from weapon types to applied debuffs and abilities, everything has been completely reimagined. This took a long time and I haven't shared much of it with the community. Now that it's approaching completion and the testing and designing is done, I've written a overview on individual elements and the design philosophy for each element. ...

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Restarting our streaming

Hello guys (and gals)

today we're starting up our streaming again. As most of you will know I haven't been streaming much lately, due to declining mental health and a big burnout. It took me a while to scrape myself together and get some perspective back on things, the recent break from everything has helped me a lot and I'm feeling much better. I am sorry for leaving you all without content for so long, but I had good reason, and I think it's shown on the streams in the past months I h...

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The Great Starfighter Rework

Recently I've been slacking off streaming, and for good reason! I went on a one-week work binge trying to design a new starfighter combat system, inspired by the Awakening of the Rebellion's overhaul, I knew our starfighters could look and play better, while maintaining the great performance we currently have. 

So, we got 7 different lasers of 4 calibers, 7 unique missiles, 4 torpedoes, some with combat mods, all of it can fire at both starfighters and starships, 3 different SF arm...

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EAW Remake 4.0 mega-update update

Everything I'd put in the description is already mentioned in the video! 

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The end of the Community Challenge 2.0

I'm happy to announce the Community Challenge has been completed, and the VOD will go up on youtube in a few days. Thank you to all the Warcouncil for supporting us through it, I won't spoil anything but every last unit was needed!

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Start of the Community Challenge 2.0

The Community Challenge will be coded in this week, and will start either at the end of this week or the next on the livestream! It'll be announced via our Discord server ( https://discordapp.com/invite/QEND6DT  ) so be sure to join if you want to be notified, otherwise the VODs will be uploaded to Youtube.

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The Community Challenge 2.0

Ladies and gentlemen, it's time. Time for the next EAW Remake Community Challenge! It's been a while since the last one took place and the mod is at such a point now where it deserves a solid playthrough to show off all the new features, units, AI, UI, the whole thing. 

But what is the community challenge you ask? The concept is simple, each Patreon picks a unit, names it, and all those units combined are the only units I'll be able to use throughout the GC. If we run out of u...

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New model and modular kitbash pieces: ISD I and II

Correction for the video: It's actually only been 4 weeks since the start of the build. It just felt like 6.

Over the past 4 weeks I've been spending my time making modular assets such as kitbash pieces and textures, in the last post I touched a bit on why this is very helpful in regards to build times and optimizations, and the final result: A new ISD, with new everything, textures, details, windows that can be reused on future units. 

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Validusia Station Progress

As some of you may know, a while ago I went ahead with a massive, full scale Validusia starbase in as much detail as I can realistically put on it.

Since then, a lot of progress has been made, but due to the new workflow I adopted it sometimes feels as though the build is progressing far slower than it actually is. This is because of all the planning and pre-produced assets that have to be made for the station. Here I wanted to go into a bit of detail as to why this apparent lack of p...

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Some of the first images from the Remake 3.0 Closed Beta

I'm loving the screenshots already. These were taking by closed beta testers on the Discord server's Screenshot channel.

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EAW Remake 3.0 closed beta

After careful deliberation we've decided to release the 3.0 version of the mod without the ground overhaul and starbase overhaul, but with the numerous improvements and balance changes that have been made over the past months. There's been a huge amount of work done over the past half year or so that even with the starbase and ground overhauls unfinished, still warrant a full mod release. This will include everything from all the new starfighter formations and recode, to new GC and skirmish m...

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Ground Overhaul Manifesto

The ground overhaul manifesto is up on the discord server, if you want to know how the ground overhaul is going to look go check it out. It's taken a while to come up with a lot of it and I hope it helps to explain the lack of streams/sporadic schedule lately. It's not good for a streamer to not stream! But I do most of my best thinking off stream and now that this is done and that damnable heatwave is over we'll return to our usual, more regular schedule. 

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Focus of Attention

For the past months we've been focussing the stream content on the creation of new units, to flesh out the ship rosters of the various factions of the mod, and we've done a fine job if I may say so. But ever since I started playing BF 1 and 2 I've somewhat been dying to start coding on the ground overhaul since I now have a good idea of what I want to do gameplay wise. I've said for months I just needs the dots and to connect them, and they've come together nicely. However this overhaul is ju...

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Playthrough game?

Hello folks. I was recently gifted nearly every Star Wars game under the sun on steam by an absolute hero, and there's a ton of them I've never played, some are known as some SW classics like TIE fighter and Jedi Outcast. 

I'll be honest, from just the games I have played there's a ton I'd like to do a playthrough of so I thought why not leave it up to a poll? Here's the games I was gifted, make a pick of what will be the first game to get a playthrough for the channel!

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July build poll

In July I must finish the work that is currently underway before I can take on new projects. Therefor I'm sorry to announce there will not be a build poll. While I completed the Praetor just yesterday there is just a backlog of work that needs relatively little work to finish, but it does need the work done on it. 

There is currently so much work going, the Viscount rig, the Galaxy weapon, the major code overhaul that must take place before the community challenge can take place (t...

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The Community Challenge

So May came and went and while we have had a mod release, there has not been a community challenge as promised. This is of course, unacceptable. So, the May Community Challenge now turns into the June Community Challenge, and we will be starting it this month! I'm currently coding in the units, and the first video will be made on stream soon. Be sure to keep an eye out on the youtube channel, where all the VODs will be uploaded.

Dutchman out.

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The May Empire at War Remake Community Challenge

So for a while now I've been trying to find a good set-up for the community challenge and I think I've got the proper set-up. This May, the Empire at War Remake community challenge begins! We will start with an Empire campaign against the pesky Rebellion. With our severely limited unit pool, it'll be hard to achieve ultimate victory for the Empire. But with your boys and my skills, we're gonna go all the way, victory or death.

So what is the community challenge? The community challenge ...

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Full-time content creation and Patreon reward updates

This update will contain 3 things: News, updates, and thanks. So lets start with the most important thing and let me say thank you to all the people that have supported me and gotten me and the mod to where they are now. Thanks to the incredible recent influx of support on Patreon I am now confident that I can make it as a full-time content creator. 

News
Starting this week, I'm going to commit to streaming full...

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Thank you all for your support through 2018!

The december development build of the mod has been sent out to all active and inactive Patrons who have supported the mod at the field commander tier or up, in the past or the present, as a thank you to all you legends for supporting me through some tough times.

2018 has been a great year for the Remake mod with lots of new or remastered content, and I hope you guys are looking forward to the development of the mod during 2019 with as much anticipation as I am!

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Vong units and dev build

The ModDB Mod of the Year awards have begun! This year, we're going to patch up the Vong as our main MOTY feature. The dev build is going to be slightly delayed this month because I want to balance the Vong units first. Since all units are already in the mod and completely functional (Just not at all balanced) this'll take a few days at most. A small delay, but you'll get a functional Vong faction (minus ground units) in return. 

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A screenshot of the recent build of the mod


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September dev build

The pm with the link to the september dev build has been sent out, I hope you guys will test out the updated skirmish roster and report back any issues you may find! Enjoy!

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Remake Light

Good morning,

I've decided it's time to release a EAW Remake Light version of the mod to the general public. What will Re-Light consist of?

The Re-L release will consist of 2 of the 4 new GC maps, with the Empire and Rebel factions as they exist right now. This means all content like SSDs, Death Star, new maps (as they are right now, 75% finished), new planet props, new economy system, and new heroes. This will be GC and Space combat *only*. 

What will Re-Light not consist of...

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