Left Hand Magic - Build 12 Cheats/Guide
Added 2023-12-02 08:45:13 +0000 UTCAlright, folks! As I mentioned in one of the progress reports, I didn't manage to squeeze the time to enhance the cheat system in this build like I'd intended. That means we're stuck with the somewhat limited system from Build 11. Like with that build, you need to replace the Defines file in your copy of the game directory with the one included in this post, in order to enable cheats. After you do, there will be an 'enable cheats' button in the Relationship Menu that you can use to give + and - signs to the variables there.
This is a super awkward method and I hate it. But with the late start in November, I simply didn't have time to fix it. It also hasn't been exhaustively tested, so I'd make a backup of the old file to be safe if I were you. There shouldn't be any way for it to break stuff. I was pretty careful when I programmed it to make it easily removable/addable. But shouldn't and can't aren't the same thing...
As for the Guide, it might actually be useful for one! While the Routes are largely locked in by Week 5, there's a variant in the Revina/Trix route that has some randomness to the options. That's Day 3, by the by, where you're competing with Trix over who cums first. Honestly, the guide is more useful to making you aware that there's two version to the follow up scene depending on who wins...which I just did by saying that. So, sort of useful? Well, the details are in the attached guide. As always, you can find the new stuff by searching *New* within the document. Asterisks included. Or, you know, use the links at the top of the document to skip down to the Trix and Trix/Revina routes and just look at Week 5 for them...