Okay guys, gals, and others, I need to sit down and talk about just Left Hand Magic for a bit here. To be blunt, I've run into a series of major issues when it comes to the animations. First, it was just making the animations, which took almost 5 days instead of the 2 I expected. Most of it was stupid stuff, caused by my inexperience with making animations as complex as these. Some of it was not stupid stuff, being actual software problems that I had to sort through and find solutions for.
Unfortunately, once I finally got that all taken care of and had the pair of animations (yes, there are two, which will be normal for any given animated H-scene) all nice and finished...I hit a wall with Renpy. It was the same aggravating wall that made me develop a serious hate-on for the engine in the first place. Namely, that its documentation sucks. There may be a LOT of documentation, but a lot of it is inaccurate and, almost worse, what does exist and is technically accurate, is usually written by someone that assumes you know every last detail of how the engine works already. Despite that being insane.
All of this means that I just spend almost four hours digging through various forum threads, just to get a bloody animation video file to play in-game. Turns out, by the way, that Renpy doesn't actually support the codecs that the official documentation lists. Grr. Oh, and that little detail made my life even more fun because apparently most video converters don't work for 2k videos. I don't know why, I have no idea what morons thought it wasn't necessary to support video sizes above 1080p but below 4k. But that insane decision resulted in another wasted hour while I tracked down software that could do the conversion to Webm. Because guess what? Davinchi Resolve, which is what I use for video editing, doesn't export in any format Renpy will play.
ARRRRGGGGGGGHHHH
*deep breaths*
So, the good news is that I've finally got one of the animations actually playing in-game and it looks pretty good. The bad news is that I still have a couple of technical hurdles to achieve the full effect I want. The whole reason I went with video instead of limited-frame-count animations was because I wanted a high-quality animation that can be actively sped up and slowed down. While I was going to keep the awesomeness I was aiming for a secret, at this point it behooves me to explain myself. That explanation being that I'm shooting for the full-nine-yards with these animations. If I have my way, you will be able to actively progress through an animated scene by starting a still image, followed by an initial animation loop that has the option for two additional speeds with that loop, then switching to a second loop and controlling it's speed as well, before finally ending on an additional still.
Basically, I'm aiming for the most advanced version of interactive animation you typically see in VNs. A level of interactivity that actually exceeds many professional VN works, in fact. Regrettably, this high-quality aim isn't something Renpy natively supports. I knew from the start that I'd have to custom create some code and I've finally reached that step...almost a full week after I had expected to.
What this means is that I've flat-out given up on adding components of the prologue this month. There just isn't enough time for more, particularly not when I still have two short stories (well, 1.4 since Galactic Nomad is about 60% done) to finish as well. What I am going to do is take the time to polish the intro and first H-scene, as well as the overall game systems more completely. An example of this is that I'm going to try and go ahead and get the Gallery working. That's another tidbit I don't think I've even mentioned yet. Since I'm aiming for a full-blown professional work this time, the game is going to include things like a Gallery/Replay feature. Originally, I'd intended to put it off until the next update, since there's not going to be a lot to unlock just yet. Now, however, I'm reshuffling the priorities to get done what I can get done. Likewise, I'm going to see about some soundtrack material. I'm certain I can add background sound loops. I'm less certain that I can add sex sound effects (moans mostly) to the animations. That part may not be as doable as I'd like, though I intend to at least try.
Whew. Okay. So, that's where we are. I'm still going to hit the minimum aims for the month, unless something goes badly wrong. And what I do release should be solidly polished so you all have a good idea what quality you can look forward to in the future. It's just that the..stretch goals, I suppose...that I was hoping for just aren't going to be possible. There have simply been too many stumbling blocks. Though, hopefully, most of them are things that should only happen this once.
P.S. The attached gif of one of the animations isn't as high quality as the actual animations should be, but it will at least give you an idea. Unfortunately, Patreon doesn't allow attaching proper video files.
Bababbak
2021-10-29 11:18:52 +0000 UTCNovus
2021-10-29 10:36:29 +0000 UTCBababbak
2021-10-28 12:12:17 +0000 UTCNovus
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2021-10-28 01:24:44 +0000 UTCBababbak
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