First, don't forget that the monthly polls are still running! Particularly important is the poll regarding Left Hand Magic's Protagonist.
Beyond that, I promised I'd be keeping everyone more informed on progress this month. So far, most of what I've done is boring. I've been relearning Ren'py (haven't used it in a few years at this point) and creating a storyboard/development timeline for the game. Essentially, hammering out exactly what the main story is going to look like and how each of their routes are going to fit in, as well as what systems I need to build in straight from the start.
There's not a lot I can show for that sort of thing...but I've also been starting to fiddle with some of the environments and details I need. One of the things that I knew from the start would be an issue is that I'm aiming for a magictech setting...and premade assets for that just flat don't exist. Not in any significant numbers. Which is why I had planned all along to mix elements of steampunk and magic into Cyberpunk environmental assets in order to get the blend I wanted. The attached render is one of my earliest attempts to create a magitech style item. Specifically, a computer that's as much magic as it is technology. I'm fairly happy with it, though I'm still tweaking it a bit. It's a half decent proof of concept for the mix-matching I'm needing to do, though, so I thought I'd go ahead and share it.
Novus
2021-10-11 21:21:32 +0000 UTCGeorge Lever
2021-10-11 01:39:25 +0000 UTCNovus
2021-10-09 03:47:44 +0000 UTCGeorge Lever
2021-10-09 00:23:07 +0000 UTC