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CGDealers

CGDealers

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CGDealers posts

Create Advanced Quixel Megascans Shader - Unreal Engine 5

The full video on how to create the Advanced Quixel Megascans shader is live on my Youtube!

I've also updated the Landscape Auto Material supporting RVT.
Together the two shaders are working just amazing!

You are able to use all the Quixel 3D assets no matter what kind of scene you have! Desert, Snow or Forest all what you need to do is use the Megascans Advanced Shader and modify it to match your environment.

One 3D Asset can look very different when using the Megas...

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How to Install Guide - Auto Landscape RVT and Megascans Shader

This video will show you how to install and use the updated Landscape Auto Material with RVT support and use it together with the new Megascans Advanced Shader!

🔗 Support this channel and get access to all my files.
Including the Landscape Auto Material and Megascans Shader!
https://www.patreon.com/CGDealers  

🔗 GET MY UNREAL 5 - BLUEPRINTS MASTERCLASS COURSE:
Udemy: 2023-10-17 16:36:16 +0000 UTC View Post

Advanced Megascans Shader in work


Working on advanced Quixel Megascans shader. It will be super handy for objects, props and trees from quixel megascans library. You will be able to tweak a lot of settings and modify the look of the quixel megascans objects! This is super handy, it will enable you to use any megascans in any type of environment by modifing them to blend in.

Should be out in the mid October or early.

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CGDealers Expand - Channel Growth 1$ Tier?

Hello community,

I have plans to create a lot more Free videos from start to finish, shaders, blueprints etc. However at the moment when I record a video, create a shader or else, I additionally spend at least 60%/70%+ more time to edit the video.

Example:
If I spend 50-60 hours recording a Raw video materials and creating the shader, I need to spend at least 35+ hours to edit it. (Including to watch the whole material, cut it, add graphics, master the audio, add background, so...

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Landscape Material - Enable Displacement Unreal Engine 5.3

🔗 Support this channel and get access to all my files: https://www.patreon.com/CGDealers  

Welcome to our Unreal Engine 5.3 tutorial where we'll enable displacement for landscape using Nanite and Unreal Engine 5.3.

Commands used in DefaultEngine.ini
r.Nanite.AllowTessellation=1
r.Nanite.Tessellation=1

🔗 GET MY UNREAL 5 - BLUEPRINTS MASTERCLASS COURSE: Udemy: 2023-09-19 16:23:11 +0000 UTC View Post

Create an Advanced Fog Shader - Unreal Engine 5 Full Tutorial Video

🔗 DOWNLOAD FOG CARDS & VOLUMETRIC FOG FILES:  
https://www.patreon.com/posts/ue5-2-fog-how-to-87380398  

🔗 DOWNLOAD COUNTER ATTACK FOR FREE:
Apple App Store: https://apple.co/31hBHax
Google Play: https://bit.ly/3OmmiIn  

ðŸ...

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[UE5.2] Fog Materials - How to Install and Use Guide

In this video, I'll be guiding you through the Fog Material Shaders that I've crafted.
Within the archive file, you'll discover both the Fog Cards Material and the Volumetric Fog Material.

Cheers!

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Grand Discovery - Unreal Engine 5.2 Community Challenge

Official Youtube Video of the Grand Discovery Challenge!

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Grand Discovery - Unreal Engine 5 Environment Challenge

Hello everyone, it's time for the first CGDealers challenge called "Grand Discovery", a design challenge focused on game environments.  

This challenge is perfect for users of all levels, including beginners with no previous experience with Unreal Engine. I have prepared a complete scene where you just need to scatter objects and create your environment. Simply click the Render button, and your final render of the scene will be ready for submission!  

Here are the rule...

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Unreal Engine 5 - Environment Design Contest Poll

I am thrilled to share that I am considering hosting an Environment Design Contest, and I wanted to gauge your interest! The concept behind this contest is to create a captivating and fully realized environment based on designed mocap placeholder.

The challenge will be to bring this environment to life within a 5-second camera movement, where you will have the creative freedom to design and embellish every aspect. You are welcome to utilize a wide range of tools, including Blender, Kitb...

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Create Water Material [Full Tutorial] - Unreal Engine 5

Welcome to the ultimate tutorial on creating an incredibly realistic and advanced water material in Unreal Engine 5. In this in-depth video, spanning over 2 and a half hours, you will master the art of crafting highly detailed water material from scratch. This comprehensive tutorial covers every aspect, ensuring you understand the process of creating optimized and customizable water effects suitable for any type of game. Get ready to dive into the world of stunning water visuals and elevate y...

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Customizable Water Shader

I'm glad to let you know that the Customizable Water Material is ready.
Download the archive attached to this post.
Keep in mind not to change hierarchy when you copy and past the material to your current project.
I hope this material will help you out with your project.
Also feel free to expand it and make it more advanced!

Watch the Intro video to get the basics on how it works.

Thank you all for your support!

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Water Shader is Next!

Hello Dear Patreons!

I'm currently working on a new complex/advanced Water Shader which is optimized and very customizable.
Should be ready in 2 weeks.

I will upload all the shader files here so you can easily straight ahead use it.
For the Youtube community I'll provide a full video on how to create it, just like the landscape material video.

I highly encourage every one of you to expand the water shader and make it more complex and useful once I release it.
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Gaea Island All Files #1

Download an island that I've created in Gaea. All the files are inside and Free to use for all your projects.
Files that are included:
- Gaea Project using 1.3.2.6
- Island Mesh in FBX (Very detailed and big 2GB+/Use it with wise!)
- Sea.png for importing into Unreal
- Redeme.txt file with the size when importing the Sea.png

More island files are coming soon!

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Gaea Height Map Textures Pack

Hi guys/girls,

Would you like me to create multiple templates for landscapes using Gaea and compile them into a Gaea pack? The pack will include height texture maps of various sizes, ranging from small to 8k. You are welcome to utilize them freely in your Unreal Projects. Please inform me if you would like to add this pack, and I will proceed accordingly.

Best,
Ivan

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Mastering Procedural Open World Creation with PCG and Unreal Engine 5.2

Welcome to my latest tutorial on creating a procedural generated world using the new Unreal Engine 5.2 PCG function!
In this nearly two-hour video, I will guide you step-by-step through the process of building a complete forest with a wide variety of rule sets.
With the power of Unreal Engine and PCG, you'll be able to generate endless possibilities for your game environments.  
Throughout the tutorial, you'll learn the fundamentals of creating rules for procedural generation. ...

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Unreal Engine 5 PCG - Forest PRO (Replace Mesh Guide)

Download the PCG Forest Pro nodes from the attachment below.
In this video I explain how to replace those placeholder meshes.

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Unreal 5.2 PCG Forest Upcoming Video [Preview]

With Unreal 5.2 release and the PCG tools - the Future of Environment Design is here! In the next several days I'll upload the "PCG Forest Pro" files and the PCG Youtube video. I'll also add a lot of small video clips for my Patreon Members explaining each node and how to tweak and expand the nodes.

I had rough 2-3 weeks with the drama around Youtube, but now with your support I'm confident that Patreon is a better place for us!

I can't thank you enough for supporting me!

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Install Guide - Landscape Auto Material

This is a quick video guide on how to install the Landscape Auto Material.
Use Unreal Engine 5.1 or up!

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[3D Model] Greek Helmet - High/Low Poly

Use this Greek Helmet anywhere you want in your games, projects or so.
It is 3D scanned, highpoly with 4 Levels of LODs
Including Textures - Albedo, AO, Curvature, Glossiness, Metallic, Normal, Position, Roughness, Specular, Thickness and WorldSpaceNormals!


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Landscape Auto Material - Add More Blend Layers UE5

In this video I'll show you how to add Additional Blend Layer to your Landscape Master Material. You can add as much layers as you want by following the video.

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Tropical Island - Landscape Auto Material

Hello Everyone!
My new video Unreal Engine 5 - Create Tropical Island is live!  
Open the Readme.txt for more information about how to use them.
I hope my new video will help you out if you are willing to make an Island :))  Thanks!

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Landscape Auto Material - Remove Foliage Layer

I've created a new short video explaining the "Remove Foliage Layer".
It's a short one but I'm answering 2 major questions.  
Q1. Why my foliages are not showing?
Q2. How can I remove foliages/3D Meshes from certain areas.

Enjoy!

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Landscape Material Tweaks

Now you can watch one more video about the Landscape Auto Material.  Few things that I didn't show in my original video. I hope this additional info will help you out with the shader.

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Landscape Auto Material - Download Link

This is the link from where you can download the Landscape Auto Material. Use it in any project you like. Tweak it, modify it, it's up to you :)

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