Changes since EP 1.6.0 dev8
Updated to Complementary Shaders r5.5 pre3 (changelog: here)
Fix coated textures ruining the look of overlay noise on some blocks
Sand and moss overlay when set to "everywhere" no longer fade out away from the player
Improve season snow handling in dry biomes and its overall color and noise and also its transparency
Improve snow color with Snow SSS during the night
Fix darkness desaturation not working correctly in the End and also made the End Crystal Vortex not affected by it
Other small tweaks
And as always, please report any issues you encounter! <3
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