XaiJu
SpacEagle17

SpacEagle17

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SpacEagle17 posts

Comp 5.6 dev2 + Euphoria Patches 1.7.0 dev9

  • Added more nebula customization options:

    • An option to disable the nebula and only leave in the stars.

    • Nebula star brightness and size and amount can be tweaked now

    • Added a nebula saturation option

  • Made the nether heat distortion scene aware

  • And much more....

--Complementary r5.6 dev2 + Euphoria Patches 1.7.0 dev9--

Changes since last dev version:<...

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Comp 5.6 dev2 + Euphoria Patches 1.7.0 dev8

  • Added Blocklight Caustics as a new feature - makes ocean monuments so much cooler

  • Added heat distortion in the nether as a new feature

    And much more...

--Complementary r5.6 dev2 + Euphoria Patches 1.7.0 dev8--

Changes since EP 1.7.0 dev5:

  • Added Blocklight Caustics as a new feature - makes ocean monuments so much cooler

  • Added heat distortion in the nether as a new feature

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Comp 5.6 dev2 + Euphoria Patches 1.7.0 dev7

New Directional Lighting and Fog at the exit portal in the End with fake artistic Caustics :)

And as is usual with Euphoria Patches - one can customize the colors and also fog intensity

--Complementary r5.6 dev2 + Euphoria Patches 1.7.0 dev7--

Changes since EP 1.7.0 dev5:

  • Added a new End Center Lighting option

  • If you have either Dragon Death Effect or End Crystal Vortex set to both then the ender dragon detecti...

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Comp 5.6 dev2 + Euphoria Patches 1.7.0 dev5

--Complementary r5.6 dev2 + Euphoria Patches 1.7.0 dev5--

Changes since EP 1.7.0 dev4:

  • Fixed NaN devoir eating your world with Screenspace Colored Lighting enabled

  • Fixed fire ipbr being incorrect

  • Fixed compile errors

  • Fixed log spam

And as always, please report any issues you encounter! <3
Download:

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Comp 5.6 dev2 + Euphoria Patches 1.7.0 dev4

--Complementary r5.6 dev2 + Euphoria Patches 1.7.0 dev4--

This update is huge - it took a lot of effort and time to add support to 5.6 dev versions :) Changes since EP 1.7.0 dev3:

  • Updated to Complementary r5.6 dev versions and thus adding world space reflections! (changelog: here)

  • Brought back oculus 1.7 support (on...

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Comp 5.5.1 + Euphoria Patches 1.7.0 dev3

--Complementary r5.5.1 + Euphoria Patches 1.7.0 dev3--

Changes since EP 1.7.0 dev2:

  • Added many new nebula related settings! They can be pixelated now and their colors can be changed and so on!

  • Made shooting stars go all roughly in the same direction on the same day thanks to user feedback - with still some noise at play

  • Fixed everything rendered in the hand in 1.12 being semi-transparent

  • Updat...

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Comp 5.5.1 + Euphoria Patches 1.7.0 dev2

--Complementary r5.5.1 + Euphoria Patches 1.7.0 dev2--

Changes since EP 1.7.0 dev1:

  • Added shooting stars, which are also configurable as usual

  • Fixed incorrect moon glare color, which has been a bug for over 20 MONTHS - yes, that's crazy

  • Fixed multiple issues with Optifine

  • Updated translations thanks to the contributors

And as always, please report any issues you encounter! <...

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Comp 5.5.1 + Euphoria Patches 1.7.0 dev1

--Complementary r5.5.1 + Euphoria Patches 1.7.0 dev1--

Changes since EP 1.6.3 dev3:

  • Improved the visuals of distant horizons by a lot: Added cleaner chunk fades-ins and Ambient Occlusion thanks to @Jo.Ker ツ

  • Added an end shadow sun angle slider

  • Fixed the rose bush having an incorrect emissive pixel with emissive flowers enabled

  • Added a smoke particle opacity setting - default...

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Comp 5.5.1 + Euphoria Patches 1.6.3 dev3

--Complementary r5.5.1 + Euphoria Patches 1.6.3 dev3--

Changes since EP 1.6.3 dev2:

  • Fix issues with the recent blue darkness desaturation changes

  • Improve the end crystal rays a bit with darkness desaturation

  • Added more modded blocks to the properties files thanks to the contributors

  • Updated translations thanks to the contributors

  • Significantly improved the outdated Russian trans...

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Comp 5.5.1 + Euphoria Patches 1.6.3 dev2

--Complementary r5.5.1 + Euphoria Patches 1.6.3 dev2--

Changes since EP 1.6.3 dev1:

  • Speedlines will activate now also at high velocities for example when using the elytra

  • Improved star reflections with pixelated water reflections

  • Improved blue colors with darkness desaturation

  • Fixed an oculus issue but this makes Oculus 1.7 no longer work with Euphoria Patches - Update to Oculus 1.8

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Comp 5.5.1 + Euphoria Patches 1.6.3 dev1

--Complementary r5.5.1 + Euphoria Patches 1.6.3 dev1--

Changes since EP 1.6.2 dev3:

  • Fixed vignette not working at all

  • Fixed reflections not working on enchanted objects

  • Fixed the end portal effect being broken with labpbr

  • Added a shadow saturation slider

  • Other small tweaks and fixes

And as always, please report any issues you encounter! <3
Download...

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Comp 5.5.1 + Euphoria Patches 1.6.2 dev3

--Complementary r5.5.1 + Euphoria Patches 1.6.2 dev3--

Changes since EP 1.6.2 dev2:

  • Fixed a compile error on Nvidia GPUs in the End

  • Maybe fixed a weird nan issue? idk

  • Water is no longer affected by the roughness intensity slider

  • Made the cloud direction appear again

  • Fixed crash on older oculus versions

  • Added more modded blocks to the properties files thanks to the...

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Comp 5.5.1 + Euphoria Patches 1.6.2 dev2

--Complementary r5.5.1 + Euphoria Patches 1.6.2 dev2--

Changes since EP 1.6.2 dev1:

  • Added pixelated water reflections

  • Added an option which makes the handheld lighting pixelated

  • Added a roughness multiplier, works with ipbr and also RPs

  • Fix a compile error with DH + water reflection quality set to OFF

  • Fixed compile error on optifine with purkinje moon phases

  • Fixed...

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Some cool screenshot :)

Just wanted to share ^^

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Comp 5.5.1 + Euphoria Patches 1.6.2 dev1

--Complementary r5.5.1 + Euphoria Patches 1.6.2 dev1--

Changes since EP 1.6.0 dev12:

  • All changes and fixes since Comp r5.5.1 and EP 1.6.1

  • Improved the colors of Screenspace colored lighting by a lot

  • Fixed transparent blocks no longer tinting screenspace colored lighting

  • Fixed glass blocks affecting Screenspace colored lighting and making it be tinted blue

  • Fixed colored candles n...

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Comp 5.5 pre4 + Euphoria Patches 1.6.0 dev12

--Complementary r5.5 pre4 + Euphoria Patches 1.6.0 dev12--

Likely last dev before release

Changes since EP 1.6.0 dev11:

  • Fix end crystal beams being desaturated in the End now for real

  • Fix darkness desaturation making shadows not desaturated in the End

  • Added more modded blocks to the properties files thanks to the contributors

  • Updated translations thanks to the contributors

  • <...

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Comp 5.5 pre4 + Euphoria Patches 1.6.0 dev11

--Complementary r5.5 pre4 + Euphoria Patches 1.6.0 dev11--

Changes since EP 1.6.0 dev10

  • Updated to Complementary Shaders r5.5 pre4 (changelog: here)

  • Made DH have screenspace colored lighting applied to it

  • Other small tweaks

And as always, please report any issues you encounter! <3 View Post

Comp 5.5 pre3 + Euphoria Patches 1.6.0 dev10

--Complementary r5.5 pre3 + Euphoria Patches 1.6.0 dev10--

Changes since EP 1.6.0 dev9

  • Made the cactus flower emissive with emissive flowers

  • The sides of grass blocks now also tint to the floor leaf colors

  • Improved the red autumn color, it was too saturated

  • Lowered the emission of azalea flowers in the bushes and leaves with emissive flowers turned on

  • Improved the wording of the...

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Comp 5.5 pre3 + Euphoria Patches 1.6.0 dev9

--Complementary r5.5 pre3 + Euphoria Patches 1.6.0 dev9--

Changes since EP 1.6.0 dev8

  • Updated to Complementary Shaders r5.5 pre3 (changelog: here)

  • Fix coated textures ruining the look of overlay noise on some blocks

  • Sand and moss overlay when set to "everywhere" no longer fade out away from the player...

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Comp 5.5 pre2 + Euphoria Patches 1.6.0 dev8

--Complementary r5.5 pre2 + Euphoria Patches 1.6.0 dev8--

Changes since EP 1.6.0 dev7

  • Thanks to the 1.6.0 version of the mod (not released yet) entity shadows will only be forced on in the End with the dragon death effect or the end crystal vortex effect, without that mod version current behaviour remains.

  • Added darkness desaturation removal to DH light sources

  • Improved ACL light with darkness desaturation. ...

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Comp 5.5 pre2 + Euphoria Patches 1.6.0 dev7

--Complementary r5.5 pre2 + Euphoria Patches 1.6.0 dev7--

Changes since EP 1.6.0 dev6

  • Updated to Complementary Shaders r5.5 pre2 (changelog: here)

  • Improved custom lightmap curves with blocks like grass (new setting has to be enabled to get lightmap curves to work again)

  • Remove season snow in dry biome...

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Comp 5.5 pre1 + Euphoria Patches 1.6.0 dev6

--Complementary r5.5 pre1 + Euphoria Patches 1.6.0 dev6--

Changes since EP 1.6.0 dev5

  • Fixed some second unbound cloud layer issues thanks to @FoZy STYLE

  • Fixed labpbr compile issue with MCBL

  • Added an error text if ACL is enabled without real-time shadows

  • Behind the scenes EP mod improvements in the shader

  • Fix AMD breaking with DH on some settings

  • Other small tweaks...

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Comp 5.5 pre1 + Euphoria Patches 1.6.0 dev5

--Complementary r5.5 pre1 + Euphoria Patches 1.6.0 dev5--

Changes since EP 1.6.0 dev4:

  • Updated to Complementary Shaders r5.5 pre1 (changelog: here)

  • Added a second customizable Unbound cloud layer thanks to FoZy STYLE

  • Added a second cloud layer speed multiplier setting, works for unbound and reimagined...

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Comp 5.5 dev2 + Euphoria Patches 1.6.0 dev4

--Complementary r5.5 dev2 + Euphoria Patches 1.6.0 dev4--

Changes since EP 1.6.0 dev3:

  • Added back Dynamic Lighting Mod support with ACL + Screenspace mode (hopefully stays this time)

  • A new fun option, "Entities Are Light", has been added. Enjoy!

  • Made beacon beams work with Screenspace blocklighting if a dynamic blocklight mod adds blocklight to the beam

  • Made the sun/moon only be on both hemisp...

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Comp 5.5 dev2 + Euphoria Patches 1.6.0 dev3

--Complementary r5.5 dev2 + Euphoria Patches 1.6.0 dev3--

Changes since EP 1.6.0 dev2:

  • Updated to Complementary Shaders r5.5 dev2 (changelog: here)

  • In honour of our Subsurface Scattering Community, Snow SSS has been significantly improved. It will no longer blind you while still having the noticeable SSS

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Comp 5.5 dev1 + Euphoria Patches 1.6.0 dev2

--Complementary r5.5 dev1 + Euphoria Patches 1.6.0 dev2--

Changes since EP 1.5.3 dev7:

  • Changed the version to 1.6.0 as I once again didn't just do bug fixes and have quite a few features accumulated by now - sorry for the confusion

  • Updated to Complementary Shaders r5.5 dev1 (changelog: here)

  • Fix light...

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Comp 5.4 + Euphoria Patches 1.5.3 dev7

--Complementary r5.4 + Euphoria Patches 1.5.3 dev7--

Changes since EP 1.5.3 dev6:

  • Added an in-game shader update message via the next version of the Euphoria Patcher mod

  • Improve the look of Patrix grass block models. Interactive foliage also works with these extra block model additions. Thanks to @gri573 for the help

  • Fix lightmap normals being broken at particles and with pixelated blocklight

  • ...

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Comp 5.4 + Euphoria Patches 1.5.3 dev6

--Complementary r5.4 + Euphoria Patches 1.5.3 dev6--

Changes since EP 1.5.3 dev4:

  • Added a new option in the Euphoria Colored Lighting option which makes it possible for the screenspace and ACL variants to work together. The above screenshot only has ACL distance set to 4 chunks (lava edge is working, which is an ACL exclusive feature)!

  • Screenspace colored lighting works with entities now as well (if one has a dynamic light...

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Comp 5.4 + Euphoria Patches 1.5.3 dev4

--Complementary r5.4 + Euphoria Patches 1.5.3 dev4--

Changes since EP 1.5.3 dev3:

  • Added a clear Water Spots option for Unbound or Reimagined + waves which adds random spots to the water where the water waves are calm, giving the water some more variation

  • Added a sea lantern shading option, perfect for connected textures

  • Added an ACL ore intensity option

  • Added an end crystal emission intensity ...

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Faster Settings

In the latest dev version, I took on the massive task of rewriting how shader settings are handled internally to significantly reduce load times.

As many of you know, all settings previously required a long reload time. My goal was to improve this experience, making adjustments feel much more responsive - especially since the many new settings are a core part of Euphoria Patches.

I'm happy to say that I've achieved this! Now, many options - even some from the default Complementa...

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