Changes since EP 1.6.0 dev7
Thanks to the 1.6.0 version of the mod (not released yet) entity shadows will only be forced on in the End with the dragon death effect or the end crystal vortex effect, without that mod version current behaviour remains.
Added darkness desaturation removal to DH light sources
Improved ACL light with darkness desaturation. Now the entire ACL light will not be desaturated, most noticeably with redstone ore
Fixed a compile issue with LabPBR
Fixed the firefly bush being way too bright with tweaked lightmap curves
Fixed the dragon death beams appearing in 1.21.5 with the dragon death effect option turned on
Revert auto detection of solid modded fluids, translucent ones should still get the water properties if not already in block.properties
Sand and other overlay noise should have correctly working transparency settings again (the code is still a nightmare)
Improve the dark lava edge
If your GPU supports more precise dFdx functions it will use the more precise versions for lightmap normals now (I think it works?)
Added more modded blocks to the properties files thanks to the contributors
Updated translations thanks to the contributors
Other small tweaks
And as always, please report any issues you encounter! <3
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