Changes since EP 1.6.0 dev2:
Updated to Complementary Shaders r5.5 dev2 (changelog: here)
In honour of our Subsurface Scattering Community, Snow SSS has been significantly improved. It will no longer blind you while still having the noticeable SSS
Improve the look of the autumn season floor leaves drastically
Added leaf block voxelization if ACL is enabled and floor leaves are enabled, this prevents said leaves to cause false positives under cliffs and cave entrances! Thanks to @FoZy STYLE
Improve lightmap normals at the light source block thanks to @FoZy STYLE
Made lightmap normals work again with block entities
Fixed a game crash with Apple and Purple End Fire enabled
Improved automatic modded light sources with a minimum intensity so that they give some glow regardless of light level.
Fixed everything being black when in the pale garden during autumn and spring seasons
Added a text description on screen for every color coded program. Very useful for debugging - it no longer is needed to look what color is what in the code.
Added more modded blocks to the properties files thanks to the contributors
Removed all duplicates from the properties files, they were over 600! Yes, 600 a huge pain.
Other small tweaks
And as always, please report any issues you encounter! <3
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