Changes since EP 1.5.3 dev3:
Added a clear Water Spots option for Unbound or Reimagined + waves which adds random spots to the water where the water waves are calm, giving the water some more variation
Added a sea lantern shading option, perfect for connected textures
Added an ACL ore intensity option
Added an end crystal emission intensity setting
Added the unreal and another uncharted2 tonemap
Fixed long exposure and Renko's cut breaking things on optifine
Fix Apple Errors actually working now
Added the very dumb intel nan fix
Added generated normals entity intensity multiplier
Huge block.properties changes thanks to @Eclipse making 1.12 and 1.13+ separate sections
Added an error message for the screenspace colored blocklight if used on older MC versions where it doesn't work
Fix CLOUD_DIRECTION spam on optifine
Added an option to disable spring in dry biomes
Remove duplicate emissive flower settings tab
Darkness Desaturation timing shift
Updated translations thanks to the contributors
Other small tweaks
And as always, please report any issues you encounter! <3
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