Changes since EP 1.5.0 dev2:
Improved handheld generated normals by a lot. It now works as intended without any visual artefacts. It does not make the Handheld lighting brighter/darker than intended. Normals even react depending on the hand you have the handheld item in!
Fix compile errors in older Minecraft versions
Fix pixel blocklight causing visual glitches
Fixed the pale garden not being foggy...
Added the resin armour trim
Remove the ACL restriction on dragon death effect, end crystal vortex and end portal rays
Added error messages for dragon death effect, end crystal vortex and end portal rays if they are used on Apple or Optifine without creating compile errors.
Changed totally not forgotten r5.3 to r5.4 text in a file
Limited the fog brightness in the end and nether to max 1.0 so mods can't blind you with comically bright fog
Added more modded blocks to the properties files thanks to the contributors
Fire particles will now also be emissive in the overworld by default
Fixed Renko's cut being enabled by default in older iris versions 1.2.0 for example
Renamed the DOF focus view feature to prevent people from using it accidentally
Fix compile error with detail quality being set to high while water reflection quality is set to potato
Fix the Spooklementary option causing a compile error and improve it's handheld lighting amount
Fix the wrong emissive flowers type glowing while raining
Small tweaks
And as always, please report any issues you encounter! <3
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