how do i animate 我如何绘制动画
Added 2023-03-21 04:08:30 +0000 UTC
As you guys know, I'm not a professional painter, I've never had professional training for a day, and I'm often asked "how do you draw animation? What paint do you use? What brushes do you use?" I think I I can answer these questions, but my experience does not have any reference value, after all, I am "so" unprofessional
如你们知道的,我并不是一个专业的绘画者,我从未接受过任何一天的专业培训,经常有人问我“你如何绘制动画?你使用什么绘画?你用什么笔刷?”我想我可以回应一下这些问题,不过我的这些经验不具有任何参考意义,毕竟我是“那么的”不专业

I use SAI, a three-pixel-width binary pen to draw all the materials, and occasionally use a paint bucket. Other than that, I don’t need other brushes. The calculation of the new version of SAI for the three-pixel binary pen is very strange, so I used a very old version
我使用了SAI,三像素宽度的二值笔绘制所有素材,偶尔用到油漆桶,除此之外不需要其他的画笔了,新版本的SAI对三像素二值笔的计算非常奇怪,所以我用了一个非常古老的版本

First of all, I will tell you my drawing method, I am very clear that this is definitely not the correct method, but considering that the art of the entire game is only me, I must draw more pictures and make more animations as quickly as possible, so ...I would draw more casually, the art of the whole game looks very casual anyway, if you want to make a game, and you don't have that much budget for art, please don't make the overall art style too detailed, God, now If you want to make a game, the art really takes up too much content. After all, a game can not be fun, but it must not be bad. If it is not good, people will not even look at it on the store page (though This is very wrong)
首先,我会告诉你我的绘制方法,我很清楚这绝对不是正确的方法,不过考虑到整个游戏的美术只有我一个人,我必须尽可能快速的画更多图,制作更多动画,所以…我会画的更加随意,反正整个游戏的美术看起来就是很随意的,如果你想要制作一款游戏,并且美术方面没那么多预算,请不要让整体美术风格太精细,天呐,现在想要制作一款游戏,美术真的占用了太多的内容了,毕竟一款游戏可以不好玩,但绝对不能不好看,如果不好看,人们在商店页面里甚至看都不会看一眼(尽管这是很错误的)

I will first draw the first frame, I will try to use the first frame as a reference, as a template to draw the animation later, I will directly draw the second frame on the next layer of the first frame, usually I will let the hands and feet Keep the position still, let the head, body and limbs move like puppets, and ensure that part of the whole body remains still. If the whole body is moving, it will be too difficult to draw
我首先会绘制第一帧,我会尽量把第一帧作为基准,作为一个模板来绘制之后的动画,我会直接在第一帧的下一个图层上画第二帧,通常我会让手脚等位置保持不动,让头、身体与四肢就像木偶一样移动位置,保证整个身体的一部分保持静止,如果整个身体都在动那太难画了

The second frame is drawn according to the first frame, the third frame is drawn according to the second frame, the fourth frame is drawn according to the third frame, and so on, try to keep the characters from being too out of shape, but it is still difficult to avoid, but as long as you Draw smooth enough that no one will notice
第二帧根据第一帧画,第三帧根据第二帧画,第四帧根据第三帧画,以此类推,尽量保持人物不会太走形,但那还是很难避免,然而只要你画的够流畅,没人会注意到的

For example, in this TF animation of a bee, the head of the main character in the middle is reduced by 1/2 compared with the original image, hahahahahahahahaha
比如这个蜜蜂的TF动画,中途主角的头比原始图像缩小了1/2,哈哈哈哈哈哈哈哈哈

This is a simple jumping animation, which is cyclic. Usually TF animation is not cyclic, but it is also very simple to draw a loop. When the last frame of the loop is not drawn according to the previous frame, draw according to the first frame.
这是一个简单的跳跃动画,这是循环的,通常TF动画不是循环的,但是想要绘制循环也很简单,在循环的最后一帧时不要根据上一帧去画,去根据第一帧画

You must be clear about the action you want to draw, and remember it in your heart. When you jump, you will fall. When you walk, you will move your legs.
你必须要清楚你要画的动作是什么,并且记在心里,起跳,就会下落,走路,就会迈腿

I often add "inertia" to my animations. This is a very useful secret to make animations look vivid. There are very few things in the world that have really smooth translation. The two hairs on it, which one is more Gross feeling? Which one is more real?
我经常在我的动画中添加“惯性”,这是让动画看起来生动的非常好用的秘诀,世界上很少有真正非常顺滑的平移的东西,上面的两根毛,哪一根更有毛的感觉?哪一个更真实?

When an object moves downward, when the object reaches the position, it will try to continue downward, and then be stopped and return to the original position. This is inertia. You can imagine it as bungee jumping. It will continue to fall. At this time, you need a spring to pull you back. An object moves to the right. When it stops, the part of it that is not close to the ground will continue to tilt to the right. The degree of deformation during the tilt can represent the softness of the object. The softer it is, the more power it has to keep going when it stops
当一个物体向下移动,那当物体到达位置后会试图继续向下,然后被阻止并回到原位,这就是惯性,你可以想象成蹦极,人跳下去之后虽然到达了位置但因为重力还是会继续下坠,此时就需要弹簧将你拉回来,一个物体向右移动,当它停止,他不贴近地面的那部分会继续向右倾斜,倾斜时形变的程度可以代表这个物体的柔软度,越是柔软,在它停止时就越是有继续前进的力

This is how I draw the bouncy ears
我就是这样绘制充满弹性的耳朵的

When drawing, I will first consider what species to draw, the characteristics of this species, and how this characteristic can be applied to TF. If it is unconventional and unexpected, I have a list dedicated to recording my daily inspiration , It is also very important to look at other people's pictures
在画画时,我会先考虑该画什么物种,这个物种的特性,以及这个特性可以如何应用于TF,如果不俗套并使人出乎意料,我有一个清单专门用于记录我的日常灵感,看看别人的图也是很重要的

I'm currently conceiving a TF, he can wear the protagonist's body like clothes, which makes this creature have to approach you from behind, if he approaches your back, you will be replaced by him from the body, there are An inspiration is the motivation to draw animations. If your drawing skills are not as exquisite as other independent games, then try to make the content more exciting.
我最近在构思一个TF,他可以将主角的身体像衣服一样穿起来,这使得这种生物必须从背后靠近你,如果他接近了你的后背,你就会被他从体内取代掉,有了一个灵感是画出动画的动力,如果你的画技无法像其他独立游戏那么精美,那就试试在内容上更加精彩

It is very important to be happy in painting, if you are not happy, it will be difficult to persevere...
画的开心很重要,如果不开心那就很难坚持下去……

I rarely add shadows and highlights to animations, I just draw lines and simply paint in colors, animations that add highlights and shadows also exist, but that takes me almost five times the amount of work
我很少给动画添加阴影与高光,我只是画好线条并简单的涂上颜色,添加高光与阴影的动画也是存在的,但那几乎花费了我五倍的工作量

This is the most detailed animation in the entire special game, but it is also the most painful to draw
这是整个特游戏中细节最丰富的一段动画了,但也是画起来最痛苦的

I'm not a professional painter and I'm not sensitive to color, so when I need a new color I will find the color I need on this chart, I have used this chart for about ten years, in changed Almost all of the colors for are picked from this chart
我不是一个专业的绘画者,我对颜色也并不敏感,所以当我需要新颜色时我会在这张图表上找出我需要的颜色,这张图我用了大概十年了,changed里的所有颜色几乎都是从这张图表中选出的

Remember when I said earlier that my animation drawing method was wrong? The correct way is to draw the very important frames of the action first, and those frames are called key frames
还记得我之前说过我的动画绘制方法是错的吗?正确的方式其实是先画出动作中非常重要的那几帧,那些帧被称为关键帧

Look at this animation, how boring and blunt, each action is not coherent
看看这个动画吧,多么的无趣并且生硬,每个动作之间都不连贯

What if we add some intermediate frames in the middle of each frame to the animation with only three frames? At least it looks better than before! This is the correct way to draw animation, the more you add, the smoother it is, I guess that's all I can say, if you want to try to draw changed style animation, you can do it, but if you really want to Draw beautiful animations, maybe it would be better to see professional advice, thank you for reading!
如果我们给刚才的只有三帧的动画,每一帧的中间再添加一些中间帧呢?看起来至少比刚才好多了!这就是正确的绘制动画的方式,你添加的越多,就越流畅,我想我能说的就是这些,如果你想试试画出changed风格的动画,可以这样做,但是如果你真的想画出精美的动画,或许看看专业人士的建议会更好,谢谢你的阅读!
Comments
Wow it's really cool to see an insider peek into your work process, I had no idea you weren't trained professionally!
notafurryiswear
2023-08-20 20:53:59 +0000 UTCSo cool! Thank you for sharing! Your work is great and appreciated!
Death Song Gaming
2023-05-11 19:29:12 +0000 UTCAha - I've been so busy that I forgot to look at these!! You are very insightful, thank you so much for sharing! Even if you think it isn't much, sharing your work flow and seeing how you create, as well as providing tips, is a very cool process to see!
JNY4
2023-04-01 01:06:48 +0000 UTCThanks a lot for thoses helpfull informations <3
Chronaros
2023-03-26 12:13:06 +0000 UTCWow very cool animation tips and tricks, thanks for giving artist or anyone this kind of advice and tips on how to animate and draw!
Thorne Borg
2023-03-21 17:58:22 +0000 UTCThis is brilliant Snow! Every time I feel like abandoning my work in RPGmaker, you inspire me to continue. <3
dieseldragons
2023-03-21 08:46:45 +0000 UTCthis is inspired me to draw some time soon!
A Ferocious Fox
2023-03-21 08:30:13 +0000 UTC感恩大神~讚嘆大神~
空幻
2023-03-21 07:27:36 +0000 UTCvery useful
Ekatorine
2023-03-21 04:40:24 +0000 UTC